After reading the PTR Patch notes, and playing a few characters/builds in the PTR, I think the inclusion of Sunder Charm’s will have a negative impact on D2R. Overall, I understand the goal of these new charms, and I do give the game developers props for trying new things with D2R in the PTR. That said, here are my thoughts, and why I think it’s a step in the wrong direction.
I think overall Terror Zones are a great addition to D2R, the idea that you can farm for TC87 items in new locations, get more XP, and more an incentive to full clear maps is a great idea. That said, the consensus is that overall, the players wanted more of a challenge in the Terror Zone & the ability to play more characters/builds in these zones.
With the implementation of Terror Zones being an overall positive, the introduction of Sunder Charms basically destroys the Terror Zone End Game. Let me explain in these three bullet points below: Character Builds, Difficulty & Terror Zone Only.
From the PTR notes, the goal of Sunder Charms is to broaden the character builds so more people will play different things. The issue with this is due to clear speeds of the Sorceress & Paladin, we now have no other reason to play any other builds with Sunder Charms. Before we would build specific builds for different types of runs, now with the Sunder Charms, why build a Trapsin? Why build a Poison Necro? Why build a Wind Druid?
Besides just having “fun” with slower clear speed builds, there is now no benefit to build them.
Overall the feedback is we wanted more difficulty in the Terror Zones, to make them more “Terror”. With the introduction of these charms, a slightly ok geared character can now clear these areas even easier… the exact opposite if the overall goal. Even with the Level 75 requirement on the charms, there’s way too much power creep for most players a too early.
Terror Zones Only:
I think if we do implement these Sunder Charms it should be only active in Terror Zones. For example, I tested in the PTR a level 85 Blizzard Sorceress with just full Tal Rasha Set & The Cold Rupture Sunder Charm and was able to kill Uber Diablo in seconds… this is completely broken.
That said, if these charms only worked in Terror Zones, then it would keep the rest of the gameplay the same. In my mind, I see this as more like different load outs, for example, if I wanted to do normal runs, I can have my load out one way, but if I wanted to do Terror Zones, I’d swap things out to do Terror Zones. Not too dissimilar when changing things up if you are doing Gold Finding or Magic Finding with a character.
Overall I think this is a step in the wrong direction, I don’t mind the idea, but I think there’s a lot of issues with the introduction of Sunder Charms. I feel there’s way too many situations that Sunder Charms introduce power creep, and overall do the exact opposite of their intention.
Last minor comment, I’m also not a fan of the charm skin. I feel like we either keep the skin the exact same (like Gheeds), or we have a drastically different skin. The color shift feels super rushed, and totally out of place with the rest of the items.