I wish summons had some difficulty scaling for their health or resistances. Right now, they die from just a glancing hit, so it’s really inconvenient having to resummon them all the time—especially things like the Oak Sage or Carrion Vine.
Alternatively, it might be nice if they didn’t die outright, but instead automatically disappeared after a certain amount of time
Yes. Your right! Except the bear all summons for too easy. Oak sage is a pain in the **s in hell mode
They are losing HP in NM and Hell rather than gaining atm
If I max out oak sage and max out all summons they almost never die except sometimes against boss attacks or huge clumps of lightning ghosts. The bigger problem for me as a summoner is that oak sage has not maxed resistance, only like 25% on hell and dies way too fast, also vine. If Oak Sage was resistance capped and hat like 80% res against phys and vine would be untargatable then that would fix survivability in my opinion.
Did you max out oak sage and wolfes and grizzly? Because they give synergies that are huge with health and defence
I submitted bug report on this, but the Grizzly is LOSING hp in nm and hell. when it should be gaining 500HP per difficulty increase.
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