Summoners are my favorite play type, wish more classes had this fantasy possibility. doesn’t mean they will be close to as powerful a necro can potentially be, but be able to play if geard right.
Golem Necro
Every 5 Points into golem mastery gives +1 golems. (Max of 4)
so at 20 hard points we can have all 4 golems present please.
Druid
Just not good enough clear speed.
Lycanthropy - adds bonuses to your wolves. (Movement and attack speed seems to be what they’re lacking)
Amazon
Valkarye -Every 5 hard points gives +1 valks. (So 4 without plus skills) Leave this uncapped. running around as a jabazon with 7 other valkaryes sounds fun.
Assasin
Blade sentinel - summon a spinning blade that follows you. (Max of X or just one big blade) similar to a poison vine but for assasin.
Make both shadows summonable. (They mimic your weapon like an iron golem would)
Paladin
Conversion should act as a re-animation summon skill, but revive as holy sword that follow and fight by your side. (Floating scimitars in act 2 palace) Acts like ravens, disappears after so many hits. (Do benefit from auras)
Paladin being followed by 15 flying holy swords just flying around wrecking faces would be hilarious yet fun.