Struggling to know what to invest for future builds. I am summon necro right now and I enjoy it fully but I can’t decide if I wana go end game with it or invest in poison which I heard it is very end game.
Sum vs pos, which clears in 8 player difficulty easier? Or to rephrase, which one can creates the first few dead bodies faster for corpse explosions? I enjoy CE a lot, so I want to be able to center my build around it~
Is Dweb required for poisson necro to work? Also is Beast required for summon to reach end game or mostly just for super end game like uber. Cuz im using alibaba for mf right now and im liking it more than hoto.
Is poison even slower than summon nec to kill bosses?
Side questsions:
-Beast aura will give skelly more dmg than a hoto with + 3 skills?
-My skel mages often die, is it worth to put points into it? I only have one point into it and i can create 8 mages but it seems like it only adds defense each level? So it doesn’t add dmg and hp, is it still worth to max it or keep it lvl 1 as filler summons?
-When I teleport right on top of boss, it often targets my merc only even tho I have billion summons. Why is this? Am I supposed to not namelock tele ontop of the boss and just tele near it to let the summon walk towards it?
Psn is way less dependent on CE. That’s basically the biggest advantage of psn: you don’t need a corpse. CE is more of an situational skill in psn build. However, Dweb is absolutely necessary for p8 (if you want to be decently fast). Tbh its even needed for p1 to actually be faster than summoner+CE. CE is just too good in p1. However it doesn’t Scale with p-setting. I think poison is the faster build in p8 … with the exception of bosses ofc
IME psn kills bosses slower by quite a big margin. Basically your merc will be doing all the work.
Mages are probably not the best investment. The cold (and poison) mage is nice for utility but cold dmg sucks if we are talking anything non-boss. You want to avoid shattered corpses anyway.
IMO namelock is the way to go. Lifetap saves the day (most of the time)
dWeb is important for players 8 because the exponentially more health monsters have. In players 1 you can run near a group, pull your own finger once and everything around you drops. By players 8 you will be casting a few nova’s before things drop.
The reasoning behind the ‘not needing’ CE as much is because of nova’s attack range, that of everything around you. You don’t need to CE if everything falls over, roughly at the same time, once you hit them with nova. CE becomes a ‘clean up’ skill for when some things didn’t die.
Fanta gives good damage to the skellys while hoto offers the + to skills. Skellys keep the level they were summoned at so your absolutely best option if you have all the items in the game is to summon up with Hand of Kind Leoric (+5 to skellys). Hoto offers +3 to all skills, but the resists it offers makes it a good option if you are lacking in resists.
The next question is if to switch to Beast…At lvl 43/45 skelly/mastery each skelly is doing about @1700 dsp. If you swap to beast the damage bumps it up to @2200 dps. You lose 2 skellys pumping out 1700 dps and get 14 skellys doing +500 dps. The cumulative damage is better.
Mages: Because we always use merc aura’s and curses that help out the physical damage, mages get shunned as ‘weak’. In comparison to a might/fanaticism enhanced skelly fighting Amp’d enemies, mages are weak. The real question is what else can we invest in that will offer a better return for us, mages still do damage even if it’s a fraction of the damage the hyped up skellys do. By lvl 85 you have enough points to max mages and CE while putting 1 pt in all curses, golems, revive and summon resist. Some chose golems, some like Bone spear. Neither option gives more damage than mages. Golems give a beefy golem while spear gives you something to do. If you go with mages and have enough to get a beast, be kind to the mages and put infinity on your merc.
Your Merc: He is the source of all of your dead bodies, he will always drop someone before your skellys do. If you really want to ‘get bodies faster’ keep your skellies out of his way. Skellys make a nice wall of defense, but they will not create a bodies faster. Pimp out that merc. It is entirely possible to run a CE necy that just uses curses, has the merc get bodies and CE everything. Skellies are there for ‘more’.
If you want to run a Poison necy, I’d start a new one. I think its fun to have one of each!
They are very fun indeed. If you do this is how I would recommend:
Don’t level poison, level bone or summon until lvl 34. Lvl 34 use a re-spec:
4 pts lower resist
4 poison novas
5 into corpse explosion
1 clay golem 1 golem mastery 1 sum resist
Rest of skills into psn explosion / dagger
The most important pieces of gear to get is the Tranghoul gloves first, then belt and shield. That will give you -25 ennemy resist as well as 25% more dmg.
The - to ennemy resist is the strongest stats you can possibly get.
I vote for this, each kind of build has its place and there’s no reason you have to limit yourself to only one build per class. Yes, there’s a max number of characters per account, but if you enjoy playing one class more than others, why not have multiple toons with different builds in that class?
Another benefit: some of that too-nice-to-get-rid-of gear that maybe a summoner wouldn’t have much use for might be great for a poison or bone necro instead, and vice versa. I hoarded a bunch of summon-oriented stuff in my bone necro’s stash just because I knew it was good gear, but it was still basically useless to him. I eventually made a summoner so now I get some use out of it, and freed up some stash space on the first toon.
I always save the good starter and low level stuff, it makes creating new toons a breeze. Torch of Iro, Infernal set and/or Hsarus set and a few other low-or-no-req items live in the stash at all times.
I guess I could just make a new one for poison and switch gear in between when I get bored with one.
Question about merc tho : I was using a normal thresher insight, then i switched to a eth obedience/ dures/g face and I kill bosses so much faster now. But thiss requires me to give up my clay golem slow and use low lvl insight for iron golem. If i don’t uses decrepfy on baal for example, he would attack and tele more often without golem’s slow. Should I keep this set up or will I need clay + decrepify for uber for sure?
I leveled as the normal summoner but now with high end gear i am playing as a poison.
For p1 it doens’t really matter, you can pretty much clear any area half naked. For p8 poison is way better, you won’t need to wait for your merc to get a kill.
A pit run for me in p8 is just teleporting then lower resist and cast nova then teleport again
I’ll admit it’s nice to have but you don’t need it unless your trying to spam bone spear. Spamming CE is fun but again you don’t need Insight, you can just use one row of your belt for mana pots, then pick up the drops. I am using an insight at this point but it’s more because I don’t have better. I would keep the Crushing Blow gear for the boss kills and use Clay Golem.
Or alternately, if you’re not willing to give up Insight, are you willing to put it on swap and give up whatever you currently have there?
Making an IG with higher level rune words than, say, Steel or Malice just seems like a waste of runes to me considering that it can despawn in a variety of ways. YMMV
I just tried with p8 with my summon nec for 2 days snow, and its def struggling with the killing speed. It’s more like CE needs x4 more to get some kill. If I save up to invests an infinity, will it help my CE greatly and push my p8 experience much faster? Let say maybe require 2 or 3 CE for a group kill intead of 4-5+.
Alternatively, if I save up for deweb for pos nec, will I need full inventory of bone skillers to clear fast in p8?
Also dweb + poison jewel is all the poison gear I need right? The rest of the gear is + skills and more or less the standard caster gear.
Yes, imo the pnb skillers (5x at least) are needed. You could also go for 3piece Trang in addition to Dweb but then it becomes expensive to maintain a healthy faster cast rate. I would also get a 3/20 pnb circlet with 1-2 facets in it.
Sorry to Necro (get it) but I play poison Necro a lot:)
Killing 1enemy will be roughly the same. Only difference is PNova will also kill everything CE is not required, but can be used whenever. It’s more of a “requirement” for summon.
Not required, but absolutely next level when you get it. You can get around it with facets and 3 piece trang set, or bramble
Yes, by a lot. Poison Necro is one of the fastest/best mob farming builds in the game (top3) across most areas. But you skip bosses.
Also you have the points to build summon hybrid with poison, so you get the meat shields and lose nothing.
I have a friend who runs a poison necy with top end gear. This means 10+ to skills so 1 pt in revives creates all the army you need. This also gives you the option to hit up some bosses as you can find some of the nicer revives with crushing blow, just like you do with Ubers, and take the bosses down decently quickly. Granted a summoner has the same option but you should definitely consider it a means to take out bosses…faster.