Here i post some ideas can improve a bit some skills/possible builds.
[Barbarian]
Throwbarb
- More pierce chance and damage is cool, but yet has some problem with weapon charges, inclusive if you have autocharge, the use with a great attack speed will be more faster than autocharge recovery, so will do this a bit tedious go to town frecuently to recharge weapons. Maybe will be better increment the quantity of weapons if you have Throwing Mastery, because you can get 66% Pierce with Razortail and Wisdom (better than 33% in Classic). I think about 10 extra charges per level, 200 extra charges at level 20. If you equip a throw weapon and you have Throwing Mastery, the game recalculate the quantity adding +X to max Quantity and when are unequipped returns the original quantity.
Leap Attack
- With leap synergy, can add aoe damage based in Leap level, every leap level give more radius and % of aoe damage, for example. +0.2 yards +1% aoe damage per level, so if Leap attack have 1000 damage in the target, do 200 damage in 4 yards of the target (leap level 20).
[Assassin]
Firetrapper
- Wake of fire need more damage in high levels or need more extra damage from synergies.
[Druid]
Fireclaw
- Damage is good, i would add to chance to do a explosion on attack (explosion arrow animation), have a X% chance to do X% of base damage in aoe. (1% chance, 1% aoe damage per fireclaw level)
Summoner
- Bear and wolves compatibility, but only bear and 1 type of wolves.
Arctic Blast
- -5% enemy cold resistance per second to enemies affected by Arctic Blast.
- Add again synergy with Hurricane.
Hurricane
- Arctic Blast synergy: +9% damage per level