I think that devs should consider some skill changes. It doesnt have to be at release, but definitely later. There is so many not really used or useless skills.
If game is being remastered why not improve it in areas where original game is actualy pretty bad.
Lets speak about characters and skills to change. This first part is about necromancer and Amazon, feel free to comment and share you opinions.
AMAZON
- Impale - not really used because its too slow. I would change it to some kind of elemental or magic attack.
- Charged strike - this skill can be exploited by client side, i will not say how but its pretty major and it is not known in most of d2 community. It should be fixed.
- Fend - doesnt work properly because of bug
- Slow missiles - not very used skill, it could fo something different
- Dodge & Avoid & Evade are kind of bugged with combination of other skills or attacks, so it need fixing
- Magic arrow should do slightly more damage i think.
- Immolation Arrow - its just my opinion but i think funtionaly exploding arrow is just better so i would change this skill somehow.
Generaly speaking i would like to see elemental arrows to have different mechanics so its not just one version of 3 of them being used at higher levels.
NECROMANCER
- Clay golem has way too low dmg output. Its laughably on hell.
- Skeletal mage - i personaly think that Skeletal mages are way too weak and should have buffed damage, any necro summoner player disagree?
- Blood golem - i would lower leech % but improve the damage, its too weak and its probably disadvatage to have blood golem currently.
- Iron golem should be buffed a lot to be usable, it should do more damage and amplify the stats of items from which was golem created.
- Dim vision should have different effect, its pretty much useless.
- Weaken should scale the dmg reduction with level instead of being fixed at 33%
- Iron Maiden would probably deserve little buff
- Confuse is pretty much useless and should be replaced by something else. Or confused monsters should have buffed damage.
- Attract is another useless curse, i would replace it by something else or targeted monster would have lowered all stats so skill is actualy viable.
- Poison explosion should probably have buffed damage to be slightly better and usable, or it should partialy do different kind of damage together with Poison.
I think rest of the skills is fine. I was maybe thinking about replacing Attract with curse to lower defense of monsters and then give enhanced damage and attack rating to Poison dagger, so melee necro could be more viable and we have something else than just Poison nova necroes.
What do you think guys?