Suggestion to perfect terror zones

Terror zones are amazing overall, but they could be much better. Here are a few suggestions to make them amazing:

  1. Couple the zones that are small / have subzones (dungeons). Obvious examples are tristram / stony field (for some reason, those can become terrorized separately, despite tristram being extremely small), glacial trail / drifter cavern (for some reason, crystalline passage gets terrorized along with frozen river and ancients way with icy cellar, but drifter cavern doesn’t get terrorized along with glacial trail). It should be a general rule that dungeons should always get terrorized along with the zone they’re hosted in (act 5 open zones like frigid highlands have those red portal zones that never get terrorized at the moment).
  2. Increase the density of zones that have poor density once they get terrorized. Zones like blood moor pales in comparison to flayer jungle for example.
  3. (optional) Balance a few zones. I know every zone has a few default monsters (that will always spawn in that zone, e.g. flayers in flayer dungeon, duh), but zones like frozen river are overly hard due to the variety of very difficult monsters that can spawn there (gloams, hell lords, hell temptresses), so trying to farm that zone is a nightmare.
  4. (optional) Undo the cow level experience nerf once it gets terrorized. Cows grant much less experience than any other monster at the same level. It would be nice if cows granted the same amount of experience as any other monster their level once they get terrorized.

That’s it for now. I might update this list in the future.

1 Like

1: Check, sounds fair.
2: More loot, more xp please.
3: I know it’s called Terror Zone and that they are hardly more difficult then normal zones, but could we make them easier while getting more loot and more xp?
4: You know those cows grant immense amounts of xp and gear due to density, can you have them give more?

1: Couple the Zones
2: Make Terror Zones harder and nastier, and no we don’t need more rewards, they are already a bit of a bonanza for free.
There my version of it.

Solid suggestions. Here’s my list for TZ’s:

General Changes

  • Terror Zones prevent use of Teleport
  • Guest monster mechanic adds non-standard monsters to Terror Zones (e.g. Venom Lords in Blood Moor)
  • Terror Zones have double the Champion Packs and Champion Packs always Aura Enchanted
  • Breakable containers in TZ’s have chance to summon Champion Pack (Evil Urn)
  • Champions in Terror Zones have min. Resistance of 50% for Fire, Cold, Lightning, Poison, Physical and Magic
  • Make “Terrorized Versions” for Bosses with a unique color palette (use Uber mechanic)

Environment & Aesthetics

  • Terror Zones will be in perpetual darkness and character will have limited vision (similar to Tainted Sun quest)
  • Instead of purple font used to highlight a Terrorized Zone (aesthetic feels wrong), consider highlighting zone name with flames, similar to D2R Logo

Expand & Consolidate Zones

  • Add Abaddon to Frigid Highlands
  • Add Pit of Acheron to Arreat Plateau
  • Add Drifter Cavern to Glacial Trail
  • Add Arreat Summit to Ancient’s Way and Icy Cellar
  • Add Kurast Causeway, Disused Reliquary, Ruined Fane to Travincal
  • Add Ancient Tunnels to Lost City, Valley of Snakes and Claw Viper Temple
  • Combine Tristram to Moo Moo Farm
  • Combine River of Flame to Chaos Sanctuary
1 Like

I very much agree with those two points!

Not really, cows exp is really really low, even with the insane density. I’m getting vastly more exp in a terrorized flayer dungeon (it has even more density and monsters grant the proper amount of exp).

As for my point 2, I just want more terrorized zones that aren’t completely dead.