Suggestion for shared loot

Both (shared loot and personal loot) have it pros and cons. Like pro of personal loot is the excitement (if you can grap the item or another player is faster etc.) but i dont want to discuss which is better (shared or personal loot) i just want to write down a possible suggestion how shared loot could be IF it comes.

I wrote two variants a “Splitt the loot”, which should be easyly implemented into the current loot system and a “Everyone have their own loot” ,which will be very hard to implement i think, but least the devs maybe see some ideas from here and use it in a diffrent easier form.

Splitt the loot

In a /players8 game the player who kills the monster have e.g. 50% chance to get the item or 33% or 25% just to say numbers. In a /players2 game like 75% or something, etc… In the other cases the drop is given to another random player (full shared loot) or the drop goes public. (hybrid variant)

Maybe at the creating of the game the host can choose between: Personal loot (classic) or shared loot or even hybrid loot. I would prefer hybrid loot because it rewards active player who kills monsters and keeps the game/loot exciting because of public loot part. Its in my opinion the best of both worlds.

Everyone have their own loot

One problem in generell in multiplayer loot in D2 is in term of unqiues, almost the same number of uniques are droped compared to /players1 loot and only about x2.5 more misc stuff like runes and white stuff etc., (in a full party, due to no drop decreases) but you have 8x more players in the game so every player gets in numbers very few drops compared to singleplayer, because the loot have to splitt other all players. Its true with a full party you generell are killing faster but you will never compensate the “bad” drop rates. This lead to the point: loot is very bad in multiplayer games (beside you splitt farm or clearing a area alone in a full game while other players are elsewhere) if you want loot, you have to play solo. Only reason to go multiplayer is fun, quest progression or level progression (exp farming).

One solution would be giving everyone their on /players1 loot. The problem will be leechers (people who dont do anything). So you have to include the killspeed of the player into it. When one monster die: Suggestion 1) The player who killed him gets a higher no drop chance , Suggest 2) the no drop chances bases on the amount of damage the player dealt to to the monster in relation to the damage of the most damaging player, Suggest 3) The no drop rates are the same but if an item would drop, where is an addition calculation which include your damage dealt relative to the highst player damage dealt. there can be steps like when you did 80%+ damage you have 100% chance. In generell in case of the damage relation some things like static, chrushing blow ce, etc. have to be adjusted. cons of this some character who just buff and do no damage would be the same like characters you dont do anything.

In generell this system would lead to more droped items in generell. e.g. in case of a full party almost 8x more uniques (when everyone deals the same damage and not leech) and this would effect the economy. This would be an extreme scenario but just wanted to point out there would be more drops in generel then. If the major of people dont want a big impact on economy this could be reduced just with another % chance in generell to reduce the drops.

The main reason for this specific suggestion of shared loot is to make multiplayer in terms of farming more interesting. Now its terrible for farming. (When you consider a fair loot distrubtion, not counting farming alone in a /players8 game.)

This is something the modernist mindset just can’t understand… Loot in D2 is not distributed, there is no stockpile of loot, loot is created spontaneously, when a monster dies, and it’s stats are then rolled. So at any one time, there is approximately ZERO The Grandfather, or any other item, unique, rare, set or even plain old magical. You only acquire items by your own enterprise, you need to get this, you need to understand it.

Welcome to the board leostyle.

Dont mind all the backlash you will be getting from the local troll population.
If you look around, you will see that there is a very healthy pro-ploot community around.
We already got plenty of suggestions in that direction and the devs already acknowledged to have discussed it. (the bad news being that there wont be any ploot at release)

So do not feel disheartened by a few harsh people. And dont worry too much that they wont listen to arguments. Just keep up the good ideas. :wink:

Small caveat: it reads a bit as if you were to increase drop-chances along with your suggestion. I also happen to not think that it will be a good idea. Economy is a strong part of d2. But in any case, it is good to have your ideas and open mind around.

Personally i would disagree with this idea.
Any kind of drop rate increase i would say personally no.
It’s the one thing i’am against.
(be it by giving everyone the equivalent as if they would be playing solo or by allowing the /player 8 commands on bnet)

items even actual rare ones wouldn’t feel rare at all if such a thing would come to pass as it would be way too easy to get items.
in a farming game that’s a big blow to the game longevity in my book.

Wanting loot allocation is one thing , if it create more overall loot than FFa it’s another thing though.
If an option gives more loot than another option it’s no longer an option but something forced upon players.

No Ploot, the devs said its already not happening. Enjoy the game for what it is. Stop trying to change the game. QOL like stash okay, but changing the entire loot system is ridiculous. Group up, Trade, and Farm. Welcome to hell!

Dunno if you noticed but every single thread about ploot has to mention some version of “equal distribution/equality of outcome”. It’s like being on a college campus.

Lol this guy. If you nerds worked together this much in game as you did on the forums, you wouldn’t need ploot. All 6 of you should make a private party.

Step 1: Pre-order game.
Step 2: Complain about it not being what you pre-ordered.
Step 3: ???
Step 4: Reee at all those wanting the game they pre-ordered and fire up pd2.