Ideally, would be great if we could cast them both and keep them both up at the same time.
If that’s impossible for some reason, why not have one be a synergy of the other? For instance, Burst of Speed could have +1% resist all for each point in Fade and Fade could have +1% IAS and +1% FRW for each point in BoS
Paladin’s Fanaticism Aura and Defiance Aura are very powerful, and the Sorceress’s Energy Shield and Ice Armor are also very powerful, so I have to change to using only one.
The barbarian shouting skill should also be changed to use only one.
1% physical damage reduction and resistance increase per 1 fade skill
Movement speed and attack speed increase per burst skill
I agree having them both stack could be pretty OP. You would get a huge boost to atk speed, frw, and resistance on a long buff which would make early game super easy.
I would love to see these interact, just on a subdued level. BoS and Fade are already fine by themselves, I would love to see them be able to both be cast, just with muted effects. For example, casting both would remove the frw from BoS but keep the ias, and it would remove the pdr and curse duration from fade. So a combo would get ias and res, but no pdr, frw, etc. It could even be simplified into both skills get halved when stacked. Even the visuals are already almost in place. For BoS we have the faster white smoke ripples, and fade currently has slower yellowish ones. the current fade visual can be the combo and for just fade remove the rings to just give the ethereal look.
One of the biggest flaws in MA sins, is that they have to choose between ias/frw and res/pdr. Traps can do fine as they can swap depending on what is needed. MA sins however NEED ias. The force choice of survivability vs dps is one of the reasons MA sins just can’t function well late game. Allowing them to combine these would create a much needed solution to common melee problems.
This would go especially well with the new Hustle weapon runeword as it would allow a MA sin during playthrough to use a lvl1 fade (which is pretty solid early game) and have the BoS proc on trigger for both survivability and offense while saving skill points to dump into MA skills to bolster damage.
I think a combo/hybrid of these skills would do solid changes into making MA a viable skill tree past mid nightmare areas.
These are the few propositions that melee characters can counter cast. I can’t figure out why
you object to this.
The fact that the Sorceress can use both Energy Shield and Ice Armor also feels OP.
In addition to assassins, in various melee metas, you can meet attack speed, resistance, and physical damage reduction, and use destruction charms. Why do you think OP?? If so, is it okay for other characters to have at least one buff skill?
No! The idea is to choose on or the other depends of the build or the area that you are in. This is actually one of the few interaction that is properly developed and implemented
There’s a major difference. To stack auras, you need to actually wear items providing them (or have an aura as an active skill). Buffs, on the other hand, are “fire and forget”. You just need to activate them and then you can change the source item to a BiS one.
This new Runeword can smoothly transition from Nightmare to Hell in Melee Meta Up & Hardcore. How does the overlapping and buffing of the new runewords and existing Treachery RW that can be worn by all classes be OP? These will eventually become obsolete except for Enigma or Fortitude. Because it’s a passing item, not ENd content or OP. Especially good for using the Sunder Talisman on Hardcore Hell difficulty.
Attack speed, physical damage reduction, and resistance are essential elements for the Whirlwind Quest and Terror Zone hunting that can be done as a melee character in Hardcore. If it could be done cheaply, it would be the overlapping use of Fade and BOS.
It’s hard to understand that rune words that can be worn by all classes are OP.
Among the Diablo runewords, the most OP is the Spirit RW, shield and sword. Caster’s RW is non-OP, melee and stooter is OP? R u kidding me?
Treachery is not replaced by Enigma or Fortitude. Once you have the endgame items, you don’t wear Treachery anymore, but you still equip it at the start of a game (especially before a tough fight, such as ubers or PvP), stand in fire in order to get Fade buff and then equip your proper armor. It’s just an annoying micro-management and exploit of game mechanics.
Hustle will be used in the same manner, just to get BoS buff, and then you’ll switch it to your proper weapon, such as Grief.
Having Burst of Speed and Fade working simultaneously would not only reduce diversity (offensive or defensive buff), but also add annoying buff micro-management.
Most of the sorcerers are buffed with a memory staff or swapped with call to arms. After all, wouldn’t it be better to use it for a swap buff? In the first half, it is used as the main until the end. I hope everything uses only the ultimate OP item… but I want to shoot a 7 frame bow with the Grand Matron Bow ‘Faith’!
Whether to buff or not. It’s up to the users to decide. I don’t think there’s any reason to ask for permission from you. The purpose is the overlapping use of the two buffs, and many smite paladins or sorceresses are already using it for the purpose of fade buffs in the Whirlwind Quest. Isn’t that an op?
Ok for only 1, but OP for 2?! Do you do arithmetic?
Many sorceresses don’t even use Energy Shield, so no.
This is exactly the point. People (everyone except Barbarian for obvious reasons) do use Call to Arms just for the prebuff. The other poster is pointing out that this type of gameplay is less than ideal already, and that adding another item like this just makes it worse.
I feel like you missed what I was saying. I’m not saying CTC is better. I’m saying that the issue is it being only useful for prebuffs, regardless of whether it’s oskill, CTC, or charges.
The ultimate goal of this game is to enjoy the game on a hardcore difficulty level for everyone. Energy Shield Nova Sorcerer goes hunting without even matching resistance. Conversely, close combat Baba Bear Druid or Wolf Druid Assassins have to think about a lot of things: two-handed weapons, speed of running, IAS, each resistance, armor defence, block rate, PDR, resistances, accuracy, etc. It would be nice if the Necromancer’s magic accuracy rate and the sorceress’ magic were based on the hit success rate and failure value according to the energy stat points. They are invulnerable if they already have the Destruction Sunder Talisman, but the Destruction Sunder is relatively useless in close combat. That’s a fact, and considering the hunting speed and efficiency, when the ladder3 season starts, the first character is unconditionally a sorceress. No one wants to start with a barbarian or a druid. Because that’s true.
If they dont add Teleport to early/mid game then every season will be the same; Blizz + CM + Tele + Static + Sunder OP GOD mode based on dual Spirit+Stealth/Smoke+Lore combo
Current BlizzSorc state is like joke cheat mode.
They are too scary to buff 3x base dmg on weapons and fix ias/ar problems LOL, even 5x dmg buff and ar removal wont be enough to catch a rmd HDin/Java on half level, I will not talk about Blizz Sorc xD