I’ve an excellent idea for reasoning hard point investment in Revive:
- With enough hard points in Revive you can resurrect normally unressurectable monsters like Oblivion Knights/Minions of Destruction, with more hard points invested champions and minions of a boss, and with even more bosses, with even more(lv20 I suppose) Super Unique bosses like Shenk, Pindleskin etc.
- Each hard point in Revive should give bonus to skills of the revived monster. So let’s say Vampirelords normally cast lv10 Meteor, with 10 hard points investment in Revive their Meteor becomes lv20.
- Each hard point in Revive should increase by X% stats like deadly strike, crushing blow, open wounds etc. of revived monsters.
Now THAT IS A SOLID REASON to put points directly into Revive! Meanwhile I still stand after I was writhing before, soft levels should also increase duration of revives. This way there might arise a new summoner type build focusing only on revives, while classic summoner still be viable, and will benefit from increased duration of resurrected minions.