Unique Wands:
Torch of Iro:
Well, +1 Necromancer skills at level 5 is nice, but without staff mods you are better off with a wand bought from the vendors. Also, Life Steal on a wand is silly.
1: Replace the 6% Life Steal with +2 Life For Every Kill
2: Add +3 to Dim Vision (Necromancer Only)
3: Add +3 to Weaken (Necromancer Only)
4: Add +3 to Clay Golem (Necromancer Only)
Arguably a +3 to Amp Damage would be more useful than Dim Vision, but since it’s called a Torch I figure the flavor argues for it. Besides, at level 5 a Necromancer probably already has a point in Amp Damage. This wand ought to be usable for a low level summoner.
Maelstrom:
Okay… this is a difficult one. A maelstrom is a huge damaging storm, more specifically a whirlpool, hurricane, or tornado. Doesn’t really have anything to do with Corpse Explosion or Iron Maiden. If anything, this wand seems more like it ought to be designed for a Wind Druid instead of a Necromancer. It even makes sense to be a Yew Wand, since yew is associated with Druidic magic.
Specific spells that fit with “maelstrom” are Hurricane, Tornado, Twister, Cyclone Armor, and Frozen Orb. Necromancer effects that would be suitable are Terror and Confuse. Lesser Resist would synergize with the cold effects, and Amp Damage with wind (since it’s physical damage). Twister could support a summoner with stun.
I’m going to go ahead and propose a wand that fits the flavor, despite this meaning the use of O-Skills.
Maelstrom Version 1:
1: Remove + Iron Maiden and + Corpse Explosion
2: Add +3 Confuse (Necromancer Only), increase level requirement to 18.
3: Add +3 to Cyclone Armor
4: Add +5 to Twister
5: Add 40% Cold Resistance
The idea behind this wand would be to support a Summoner Necromancer. You use Amp Damage as your main curse, and then spam Twister into the enemy to do damage and support your summons with the stun effect. Terror and Confuse are available as alternative crowd control. It’s just a little… bleh for a wand named Maelstrom for which I’d expect something more like Hurricane.
Maelstrom version 2:
1: Remove + Iron Maiden and + Corpse Explosion
2: Remove Necromancer Only from Terror and Amplify Damage (make them O-skills)
3: Add +3 Confuse
4: Add +8 Twister
5: Add +6 Hurricane, increase level requirement to level 36.
6: Add +6 Frozen Orb
7: Add +10% Cold Skill Damage
8: Add 40% Cold Resistance
This version is a lot more powerful, and instead of being aimed exclusively at a Necromancer, this would also be useful to a Cold Sorceress (though still weaker than end game gear) and a Wind Druid. With the cold damage it’s not as suitable for a skeleton focused summoner, but maybe a Fire Golem Necromancer? (Assuming they make the Fire Golem viable). A Wind Druid would get the most use out of it though, even with the O-skills being reduced to +3 for him. Because Amp Damage would be wonderful for him to have. Amp Damage might also make melee characters have this on weapon switch. It certainly would need a lot of testing, the devs would need to try this out at the very start of PTR and see just how much it really is used and if it really does break things, and if so, can it be tweaked to work or needs to be discarded as an option? It’s just so much better flavor that I feel I have to suggest it despite the power concerns.
Either version has one big problem though. I’m pretty sure Maelstrom is a Classic Diablo item, which means there is no access to Druid Skills right? The first and easiest option is to remove Maelstrom from Classic Diablo. A second possibility would be to switch bases with the Carin Wand, but that damages the flavor of the Yew Wand being Druid oriented. The third possible solution would be to simply have a different version of the Maelstrom for Classic Diablo. If using the version 2 wand, I guess that would just mean the Druid skills not being available, and Frozen Orb being the whirling maelstorm. However, I suspect the first solution is probably the best.
Gravenspine:
Again, it suffers from the lack of staff mods, it doesn’t even have any Faster Cast either, putting it firmly behind other options. Mana steal is also pointless on a wand.
1: Add +3 to Bone Spear
2: Add +3 to Blood Golem
3: Add +3 to Golem Mastery
4: Replace 5% Mana Steal with +5 Mana After Each Kill
5: Replace Add 4-8 Cold Damage with 30% Faster Cast
This makes it a decent mid level wand for a Bone Spear Necromancer until you reach level 41 and can use a White Wand. Plays with Blood Golem as an alternative golem. Maybe if they fix Blood Golem to be useful (probably by making it synergize with Bone skills instead of Golem skills) it might be useful longer for a Bone Spear variant. Made the Necromancer skills O-skills to give it a little more flexibility in who would want to use it. Since Bone Spear won’t become very powerful without synergies for a non-Necromancer the isn’t really a power concern, however, it could be useful in early nightmare as a weapon switch for a Sorceress to deal with Immune monsters.
Ume’s Lament:
Obviously a refence to the banshee wail, this wand is flavorful and decent. Maybe just a few changes to make it a little more viable. Considering the level (28) it probably ought to have some resistances to make it more attractive for nightmare.
1: Add +4 Attract (Necromancer Only)
2: Add +3 Iron Maiden (Necromancer Only)
3: Remove (Necromancer Only) from Terror (make it an O-skill)
4: All Resistances +10
This makes a curse focused wand, with the Attract/Iron Maiden combo. Making Terror an O-skill fits the flavor of a banshee wand and might find some niche use for other casters who want some crowd control. Maybe something like a Hydra Sorceress might find it useful to be able to cast Terror?
Suicide Branch:
Fine, moving on.
Carin Shard:
Is this a typo? Was this supposed to be a Cairn Shard? Obviously meant to be a summoner wand, but what differentiates it from Arm of King Leoric? I guess we can make it Revive and Golem focused instead of Skeleton focused? Perhaps also give it a defensive focus? Cairn means a pile of stones to identify a location (usually a grave).
1: Add +3 to Revive (Necromancer Only)
2: Add +3 to Iron Golem (Necromancer Only)
3: Add +3 to Golem Mastery (Necromancer Only)
4: Add +3 to Summon Resist
5: Add +3 to Grim Ward
6: Add +3 to Iron Skin
Grim Ward suits a “Cairn” wand and can help support a summoner. Iron Skin is defensive, and suits both a stone cairn and the petrified wand. Still not going to be a popular wand, but maybe a few people will use it.
Arm of King Leoric:
Summoner wand for a skeleton army. Needs the chance to cast to be increased (like most chance to cast items). More importantly the Bone Prison needs to be changed to the monster skill version instead of the player version which can trap the player and get him killed.
1: Increase Chance to Cast Bone Spirit to 15%
2: Increase Chance to Cast Bone Prison to 25%
3: Change Bone Prison to a version that won’t get the player killed.
Blackhand Key:
The original source of the term “Black Hand” is Italian mafia, who would extort money from wealthy people. However, I’d guess that it’s actually a reference to the Black Hand villain from the Green Lantern series, and the first Black Lantern, who would kill and consume corpses to power their ring. Flavor wise this wand seems more suited to Assassin Shadow skills, Necromancer curses, and things like Find Item, since the name suggests a thief or black magic. It has Grim Ward, so I suppose it should be suited for crowd control and supporting a summoner build?
Blackhand Key version 1:
1: Add +12 to Dim Vision (Necromancer Only)
2: Add +6 to Iron Maiden (Necromancer Only)
3: Add +3 to Attract (Necromancer Only)
4: Add Level 8 Find Item charges (30/30)
This version is trying to make it as Necromancer focused as possible. Honestly however, I don’t know that many people will use it. The only thing that makes it really attractive is the Find Item charges.
Blackhand Key version 2:
1: Add +3 to Bone Prison
2: Add +1 All Skills
3: Add +20 Psychic Hammer
4: Add +6 Cloak of Shadows
5: Add Level 8 Fade charges (15/15)
6: Add +6 Solar Creeper
7: Add +4 to Slow Missiles
8: Add +3 to Shadow Disciplines (Assassin Only)
This version I tried to make more like a Black Lantern type thing, so it has a lot of O-skills. Psychic Hammer isn’t really that amazing, at level 21 (which is what is granted) that’s only 40 physical and 40 magical damage. Even if the skill damage was increased 1000% it still wouldn’t be overpowered, it’s honestly there more for flavor. I wanted a “consume corpses to regenerate mana” skill, and that meant either Solar Creeper or Redemption, and I thought Redemption didn’t fit the theme. Fade, Bone Prison, Cloak of Shadows, and Slow Missiles all felt like the kind of spells that fit the Black Lantern theme. I made Fade charges so as to limit the strength of that ability.
I could see this being used by caster who wants to control the battlefield more. A summoner Necromancer might find some use in it because of the Cloak of Shadow, and then spam Psychic Hammer while your army fights the enemy. It also works with Amp Damage, in case you want to use that instead. A summoner Druid might find this useful to provide battlefield control. In fact, I considered that Raven might be an in-theme spell to use instead of Psychic Hammer. Maybe a Sorceress might use the Bone Prison to control Immunes while killing minions. Maybe I’m missing something, but I don’t think it’s overpowered. Still should probably be tested in a PTR environment to make sure.
Boneshade:
This is supposed to be the best Bone Necromancer wand, but it’s completely eclipsed by the White runeword.
1: Add +3 to Bone and Poison Skills (Necromancer Only).
2: Add +8 Mana After Each Kill
3: Add +8 Life After Each Kill
That gives it a max of +8 to Bone Spear, and +7 to Bone Spirit, compared to White which can get +8 to Bone Spear, and +6 to Bone Spirit. The mana regeneration and extra 5% Faster Cast means that with these changes a perfect Boneshade become ever so slightly better than a White wand.
Death’s Web:
Doesn’t really need anything. I suppose we could add a couple staff mods.
1: Add +3 to Lower Resist (Necromancer Only)
2: Add +3 to Life Tap (Necromancer Only)
Doesn’t really need it though.