My notes from the D2R 2.4 Developer Update Stream on Dec 16 2021, MrLlamasc hosting.
Sorceress:
- Overall D2R team thinks Sorceress in a good spot.
- Changes to lesser used Cold tree Armor spells.
- Chilling armor will have the greatest defense bonus, still only trigger on ranged attacks.
- Frost nova: some damage scaling improvements for later skill levels.
- Nova: Damage scaling improved. Static Field will be a synergy for Nova. Thunder storm will be a synergy for Nova.
- Thunder Storm: changes alluded to but didn’t have time to discuss.
- Inferno: player control improvement. Free form casting and better damage scaling.
- Blaze: free up synergy requirements, damage increased. Run / walk speed buff.
- Hydra: Remove casting delay. New limitation on max Hydra Count.
Thanks to Adam, Robert, Matthew, Rich, Tom, Andre and the team for this open communication. Thanks to MrLlamasc for hosting.
They mentioned PTR might be done in multiple phases: from 0, then with templated 99 characters and loot vendors.
EDIT (12/25/2021): Maxroll put up a nice summary as well: https://d2.maxroll.gg/news/patch-2-4-highlights
Current feelings: I’m mostly excited about these changes! I feel there are some skills being overlooked, and I’m worried about not being able to Hybrid with all the new synergies being added.
Cold armors: changes to these could be good. I just worry about the point investment requirement to make them good. We’ve only had to build around 1 point required for Cold Armors. Hybrid element builds require so many points elsewhere.
Revised Cold Armor skills really need to be near as beneficial as Energy Shield to invite point placement. However, I like that they might possibly be an alternative defensive option for pure element builds.
Love Hydra changes, can’t wait to test. I like the idea for Blaze utility.
Frost nova scaling? Didn’t see that coming. Interested.
Nova / Thunderstorm, especially with Thunderstorm changes could be really fun now. Would like more info on Thunderstorm.
Slightly sad nova won’t be as Hybrid capable, but I like that we’ll have the opportunity to increase the damage via synergies. Perhaps removing the Static Field synergy (60 point Nova) and just giving Nova more damage (or benefit from it’s one synergy) would be a better fit for Hybrid builds.
I’m surprised that nothing was mentioned about Frozen orb shards being bugged or dealing low DPS. Compared to fully (or even 2/3) synergized Blizzard it deals significantly less output.
No mention of Fire Wall. Would still like to hear news on this one.
Sounds like PTR will be a fun endeavor. Thank you all for the update!