I’d like to throw my hat in the sorc balance ideas arena and see what people think. Sorc has always been my favorite class but lately I’ve found myself avoiding it because it’s too easy with teleport spam and skills that easily clear P8.
Cold Sorceress Changes (buffs & nerfs)
Frozen, Shiver, and Chilling Armor skills add Chance to Block. 10% at level 1 and caps at 30% (similar to holy shield).
Frozen Orb needs another synergy to be end game viable. Add Frost Nova as a synergy and make both synergies 8-10% each so a frost nova/forb build is viable.
Buff Cold Mastery to -125% cold resistance at 20 points to match conviction aura.
Lightning Sorc Changes
Lightning and Chain Lightning need to remove synergies from Nova and increase remaining synergies to 15% each.
Thunderstorm needs to be re-worked to work like blizzard. It should summon continuous lightning strikes in an area for a short duration and have a casting delay so you can’t continuously stack it. Add Nova as a synergy and make synergies 5% each. (Tstorm + Nova will be a strong build with this change).
Another Thunderstorm idea is to remove its damage and instead imbues the sorceress to passively and continuously zap enemies within 13 yards to lower their lightning resistance by up to 100% (similar to pally conviction aura).
Nerf Teleport to add a 4 second cast delay as stated previously.
Energy Shield is fine but mana burn and ghosts need to be fixed further (yes I know they got fixed recently but it’s not enough), so they don’t instantly drain mana. Mana burn skills should work like Static Field where they take off a % of mana per burn, but they get diminishing returns past 50% mana. Since there’s no active way to recover ES the mana burn enemies are unbalanced currently because ghosts and baal can instantly drain mana and the next hit basically kills you if you are in p8 hell.
Lightning Mastery, if Thunderstorm isn’t changed to reduce enemy lightning resist then Lightning Mastery should be changed to reduce enemy lightning resist just like Cold Mastery does for its element.
Fire Sorc Changes
Warmth upgraded so putting 20 points in is more rewarding. Right now it’s a 1 point wonder for any non-enchant builds. Reduce regen at 1 point to 20% and increase regen at 20 points to 360%.
Hydra needs to be slightly buffed. Synergies should be upgraded to 4% each OR add Inferno or Warmth as a 3rd synergy at 3% each.
Fire Mastery needs to provide a small minus to enemy fire resist on hit modifier and a slight nerf to increased fire damage per level. Perhaps -3% fire res and 7% fire damage at 1 point up to -60% fire res and 140% fire damage at 20 points.
Nerf Teleport
It’s time for teleport’s time to end. Being able to blitz around the entire game has made sorc the must play ladder starter and engima the must use end game chest item. D2 is a dungeon crawler by design and this skill overly simplifies the gameplay loop. To fix this they can simply add a cast delay to teleport like leap and blade warp have. This makes it so teleport can’t be spammed and will only be used as a quick damage avoider or to re-position your merc.