Some melee suggestions for Season 5 patch

alright, i’ll give you that. i might have gotten a bit too enthusiastic when i made that post.

but i mean… yeah throw barb might be fun, but its still a meme doe.
maybe if throw barb had a fully dedicated spec for it, it would be good, but 2 skills won’t cut the cheese imo.

there is no reason to keep a half-assed non-spec build in the game.
the amazon’s javalin has a full skill tree dedicated to it, barb gets 2 different skills spread into 2 different skill trees -.-
that’s why i want to get rid of them and replace them with something else that compliments what the barb is supposed to accel at, which is melee combat.

The simple fix is to switch from Frenzy to Double Swing, back to Frenzy after the mana burn crowd is done.

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Throwbarb is fine build as is. I would say its a perfect example how devs improved/enabled build without breaking anything… unlike Mosaic assassin and similar crap. Maybe a little bit wider hit collision improvement for doublethrow missiles won’t hurt.

And don’t compare it to total crap builds like Javazon, Hammerdin, Mosaic, etc. Those shouldn’t exist. Comparing with these makes bad decisions for improving the game.

Damage bonus from skills is good. 60 skillpoints to max and synergize damage is the right maximum amount of skills to invest for maximum damage.
Attack rating is very high from high dexterity, that also gives damage.

If you don’t like it, don’t play it. But let it be how it is for people that love the playstyle. Its not broken, neither overpowered, neither weak. Its in the right place.

i disagree.

there’s many threads made by people that play throw barb who ask the question “how can i do more damage with this build?” which indicates its nowhere near where it needs to be to justify its existence.

Its two things combined: First is not knowing that Eth rare javelins with 400+% dmg can exist, which are hard to obtain. And second an expectation of throwbarb being javazon, hammerdin mosaic.