First of all, I will give a perspective on my way of thinking about changes/patches.
I like changes like enabling Throwbarb, FoHdin, terror zones giving variety.
I dislike changes like creating Mosaic assassin clearing /p8 in a blink and cluttering screen with vomit effects.
Short: Please buff Vengeance, Leap attack, Frenzy, melee weapons, Strength stat, heavy armors
Long:
- Give Vengeance skill a form of AoE in 3.3 yards or similar (like Fireball/Warcry,… AoE). Either each hit has AoE, or every second or third hit AoEs. That can also be interesting rythm. AoE should deal 50-100% dmg of primary attack.
- Give Leap attack skill a bonus AoE dmg that is based on weapon damage. Around 30% bonus dmg from weapon with all modifiers like % enhanced dmg from skills/items and deadly strike. I would go even further and add elemental dmg to AoE if there is source of elemental damage on gear. Just for more options. Imagine Thor landing with lightning hammer on ground electrocuting enemies. This change to build will certainly not become overpowered in comparison with the likes of Mosaic assassin, but will be decent enough to be played.
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Remove one synergy from Frenzy, increase attack speed cap to 7 attacks/sec and increase damage per level. Frenzy isn’t too bad, but needs just few changes to be very good to play. I think the path to excelence is through very fast speeds. Create a fantasy of really fast hitting barb. Also has too many synergies. One should be removed, like Taunt for example.
3.a) Increased stamina should give Health regeneration and increase Frenzy attack speed cap as synergy.
- Remove Taunt as Warcry synergy and directly buff Warcry dmg to compensate. This will make Warcry barb get its max damage potential sooner and with less skillpoints invested. The damage on warcry will still be lackluster compared to others, but it has great crowd control, so it should not really be that high.
- Remove Grimward fear effect. Let Grimward be created from Undead corpses. Leave just slow, but reduce its slow effectiveness/level to 50% as max cap. Fear is annoying as is, and it exists on Howl if one desires to use it.
- Increase damage across all Exceptional and Elite versions of weapons by around 20-30%. One problem of melee in general is their reliance on weapon damage and good weapon in general. No general access to good damage weapon stops progress. For example Throwbarb does not have this issue, because of Javelins having pretty good base damage numbers.
- Make Strength stat give 2% bonus enhanced damage per point to two-handed weapons. This should be done for one-handed as well to 1.5% bonus per point. This can incentivise to pump more points into Strength instead Vitality.
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Give Medium and Heavy armors either much higher base Defense compared to light armors OR give them added damage reduction bonuses.
Interesting distinction between Medium and Heavy armor can be by adding Flat damage reduction 1-20 to Medium armors. And 1-7% damage reduction to Heavy armors.
I think best way to implement it as a mod like Paladin shields has. And those mods to spawn only on Medium and Heavy armors. Reduction numbers regulated for Normal/Exceptional armor versions.
Conclusion:
I think neither of these changes would make any build broken, only better.
Number changes can be adjusted, thats the easiest thing to do after one PTR round.
Only thing that would maybe require one more PTR round is overall weapon base dmg increase.