Some love to crafting

over 90% of crafting recipes are garbage, here is how to make crafting better and how to improve the appeal to those lacking recipes

1) Goodbye specific item restriction

No more “to make a caster helm it has to be a Mask!”, welcome “Helm craft requires… a helm”

If the person wants to make it in a barb helm… let him do it

If the player wants to make a blood craft Bow… let him do it

most crafts have bad fixed mods anyway, having restrictions is just detrimental to the game, which is why crafting has never been a thing in D2 beside a handful of craft like caster ring/amulet and blood gloves


2.1) Magic affix retention

Make it so that the sacrificed item has an impact on the craft by having a chance to retain the affixes

So if you have +3 jav magic gloves and blood craft them, you have a slight chance of keeping that +3jav on your crafted gloves

The chance to retain the mod isnt big, i think that 50/50 at max ilvl is a solid base but again it could be balanced differently

that 50% chance is split if there are 2 affixes on the magic item

This would greatly increase the interest over magic items, more interest over itemization = more interest to the game


2.2)Retention bonus

i think it would be cool to make the quality of the jewel help for the retention as well, ie: rare jewel gives+5% chance to retain, facet 10% and then ilvl of the jewel gives between 1-10%(ilvl1 to 99). so a rare ilvl 80 jewel would add 13% chance to retain on top of the


3) Improving lacking recipes

Considering the improvements brought by previous changes, some of them are now improved

but global improvements need to be done to clearly differenciate the recipes and give them personal perks

Hitpower:

  • Weapon old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker Takes 3-7 Damage, +35-60% Enhanced Damage

-Weapon New:5% chance of casting slvl 5 corpse explosion on kill, +35-60% Enhanced Damage, 5-10% chance of deadly strike

  • Helmet old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, +25-50 Defense vs. Missiles

  • Helmet new: 5% chance of casting Slvl 4 Amplify damage when hit, adds 3-7 damage, +25-50 Defense vs. Missiles

  • Chest Old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-10 damage, 10-20% Faster Hit Recovery

  • CHest New: +30-50% Enhanced damage, Attacker takes 3-10 damage, 10-20% Faster Hit Recovery

  • Gloves old: 5% chance of casting Slvl 4 Frost Nova when hit, +3-7 Damage to Attacker, Knockback

  • Gloves new: 5% deadly strike, Adds 3-7 Damage, Knockback

  • Belt old:5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, 5-10% Damage to Mana

  • belt New: +10-20 strength, Adds 3-7 damage, 5-10% Damage to Mana

  • Boots Old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, +25-60 Defense vs. Melee

  • Boots New: ? , Adds 3-7 damage, +25-60 Defense vs. Melee

  • Shield old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 30-100 damage, +5-10% Blocking

  • Shield New: 5% chance of casting Slvl 4 Enchant when hit, Attacker takes 30-100 damage, +5-10% Blocking

  • amulet old: 5% chance of casting Slvl 4 Frost Nova when hit, attacker takes 3-10 damage, 5-15% Chance of Monster Flee

  • Amulet new:5% chance of casting Slvl 4 Heart of the Wolverine when you Kill, Adds 3-10 damage, 5-15% Enhanced damage

  • Ring old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-6 damage, +1-5 Dexterity

  • Ring new: 5% chance of casting Slvl (plvl*0.2) Bone spear on hit, adds 3-6 damage, +10-25 Dexterity

Caster:

  • Weapon old:4-10% Regenerate Mana, +10-20 Mana, +1-5% Mana Steal

  • Weapon new :4-10% Regenerate Mana, +10-20 Mana, +1-2 to skill level

  • Helm old:4-10% Regenerate Mana, +10-20 Mana, 1-4% Mana Steal

  • Helm New: 4-10% Regenerate Mana, +10-20 Mana, 5-15% cast speed

  • Chest old: Regenerate Mana 4-12%, +10-20 Mana, +1-3 Mana Per Kill

  • Chest New: Regenerate Mana 4-12%, 5-10% increased mana, +2-4 to random spell

  • gloves old: +4-10% Faster Mana Regen, +10-20 Mana, +1-3 Mana Per Kill

  • gloves new: +4-10% Faster Mana Regen, 5-10% faster cast speed, +5-10 Mana Per Kill

  • Belt: fine

  • Boots old: Regenerate Mana 4-10%, Mana +10-20, Max Mana +2-5%

  • Boots new: Regenerate Mana 4-10%, Mana +10-20, Max Mana +5-10%

  • shield old :+4-10% Regenerate Mana, +10-20 Mana, +5-10 Blocking Percentage

  • shield New :+4-10% Regenerate Mana, 10-15% damage gained as mana, +5-10 Blocking Percentage

  • ring: fine

  • amulet: fine

Safety:

  • Weapon old: Reduced Damage 1-4, Reduced Magic Damage 1-2, +5-10% Defense

  • Weapon new: 5% chance of casting slvl(plvl*0.2) Frost Nova On hit, +35-60% Enhanced Damage, Hit blinds target

  • Amulet:Reduces Damage 1-4, Reduces Magic Damage 1-2, +1-10% Blocking

  • Amulet:Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +1-10% Blocking

  • Ring old:Reduces Damage 1-4, Reduces Magic Damage 1-2, +1-5 Vitality

  • Ring new:Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +5-10 Vitality

  • Helm old:Reduces Damage 1-4, Reduces Magic Damage 1-2, +5-10% Lightning Resistance, +10-30% Defense

  • Helm New: Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +1-3% to Lightning maximum resistance, defence, +50-100% Defense

  • Boots old: Reduces Damage 1-4, Reduces Magical Damage 1-2, 5-10% Fire Resistance, +10-30% Defense

  • Boots New: Reduces Damage 1-4%, Reduces Magical Damage 1-2%, +1-3% to Fire maximum resistance, +50-100% Defense

  • Shieldold: Reduces Damage 1-4, Reduces Magic Damage 1-2, 5-10% Resist Magic, +10-30% Defense

  • Shield New: Reduces Damage 1-4%, Reduces Magic Damage 1-2%, 5-10% Magic absorb, +150-200% Defense

  • Gloves old:Reduces Damage 1-4, Reduces Magical Damage 1-2, +5-10% Resist Cold, +10-33% Defense

  • Gloves New: Reduces Damage 1-4%, Reduces Magical Damage 1-2%, +1-3% to maximum cold resistance, +30-80% Defense

  • Chest old:Reduces Damage 3-9, Reduces Magic Damage 2-5, Half Freeze Duration, Increased Defense 10-30%

  • Chest New :Reduces Damage 3-9%, Reduces Magic Damage 2-5%, Cannot be frozen, Increased Defense 50-100%

  • Belt old:Reduces Damage 3-9, Reduces Magical Damage 2-5, 5-10% Resist Poison, +10-30% Defense

  • Belt New:Reduces Damage 3-9%, Reduces Magical Damage 2-5%, +1-3% to maximum poison resistance,50% reduced poison length, +50-100% Defense

Blood: ( to be continued)

  • Weapon old:1-4% Life Leech, +10-20 Hit Points, +35-60% Damage

  • Weapon new:5-10% Life Leech, 5-15% open wounds, +35-60% Damage

  • Amulet old:1-4% Life Steal, +10-20 Hit Points, 5-10% Faster Walk/Run

  • Amulet new:1-4% Life Steal, 3-5% increased life, 5-10% Faster Walk/Run

  • Ring old:1-3% Life Leech, +10-20 Hit Points, +1-5 Strength

  • Ring new:1-3% Life Leech, 1-3% increased life, +5-10 Strength

  • Helm old :1-4% Life Leech, +10-20 Hit Points, 5-10% chance of Deadly Strike

  • Helm new:1-4% Life Leech, 3-5% increased life, 5-10% chance of Deadly Strike

  • Boots:1-3% Life Leech, +10-20 Hit Points, +5-10 Life Regeneration

  • Boots:1-3% Life Leech, 3-5% increased life, +5-10 Life Regeneration

  • Shield old:1-4% Life Steal, +10-20 Hit Points, Attacker takes 4-7 damage

  • Shield new:1-4% Life Steal, 5-8% increased life, 5% chance of casting slvl 1 life tap when struck

  • belt old: 1-3% Life Leech, +10-20 Hit Points, Open Wounds 5-10%

  • belt new: 1-3% Life Leech, 2-4% increased life, 15-30% increased chance of potion crit

  • Gloves old:1-3% Life Leech, +10-20 Hit Points, 5-10% Crushing Blow

  • Gloves new:1-3% Life Leech, 2-4% increased life, 5-10% Crushing Blow

  • Chest old:1-3% Life Steal, +10-20 Hit points, 1-3 Demon Heal

  • Chest new:1-3% Life Steal, 5-10% increased life, 10-30 Demon Heal


Conclusion

I can imagine all the Jeweller’s Plate of the whale getting destroyed trying to do a blood or hit power craft on them hahaha

So combining the 2 you could have people trying to sacrifice their:

+6 skill sorc orb with caster craft

Cruel GMB of the fool with Blood craft

etc

this would help crafting a lot rather than having only 3-4 good craft out of 40

People would be hoarding rare and high ilvl jewels, people would be identifying magic items in hope of getting cool affixes to sacrifice to RNGesus, that would be an awesome buff to endgame

2 Likes

I’m not gonna read all that but crafting is already fine and an integral part of the game. Crafted gloves/jewelry is potential bis for a multitude of builds.

2 Likes

There is no way blizz will touch the code anymore, I doubt we’ll get any new runewords with the ladder

This sounds so much like “Discrimination is fine because some type of people can live their best life, therefor its a good system”

I like the changes but it’s going to be a tough one with… You know… The company wide walk outs?

Well that’s about the stupidest analogy I’ve ever read. Congrats

1 Like

Stupid anoalogy for a stupid argument…

Because caster ring/amulet, blood gloves/ring are viable, it completely outweigths the fact that the whole safety/hit power, half of caster& blood crafting sucks

out of 36 possible crafts theres like 2 good crafts, 3 decent and the rest is trash

1 Like

Sorry you’re upset ppl don’t agree with you. Take a walk and have a breather. It helps.

2 Likes

buwwhaat?.. |:

but why? The way they designed it was a design decision for creativity, not for restricting. You see it as restricting because you don’t like the limitations it imposes. Not everything is designed to work with everything. I find the limitations pretty charming.

Yeah, no… This has the potential to entirely invalidate uniques right out. We call this power creep. If it potentially had to replace an existing stat on the outcome item, or one of the properties it would have rolled otherwise, then sure, but I’m still on the edge about this.

The rest of your suggestions would need to be taken with extreme consideration to balance. I could see some of it working and being fun, but for the most part game breaking without careful balancing. A lot of the game would need to be reworked in regards to itemization and their properties.

1 Like

Thing it, it’s not a matter of opinion, it’s facts lol

Why would I be upset because of a low life like you haha got better things to do

Again my guy, try to relax. Opinions aren’t facts. Your opinion is not a fact.

That was another silly thing to say. You’re on a roll here.

2 Likes

they could use the pdiamonds and ptopazes to create new crafting recipes. that would balance out the gem usefulness. crafting recipes are mostly mid range item value anyway and would not delete the value of high end items such as a shako or storm shield which have very specific mods.

Im curious as to what do you think the theme of Diamond, Topaz, skull crafting would be

Aren’t the best in slot items crafted with whites and runes? :joy::rofl:

For some rare occasions

Crafted amulet for 90% of builds, crafted gloves for 50% of builds

beside that crafted helmets :rofl:
crafted shield :rofl:
crafted weapon :rofl:
crafted armor :rofl:
crafted rings :joy:
crafted boots :joy:

1 Like

Yes show white items more love and nerf sets and legendary items please. :sob::rofl:

lost all credibility there

also, white items already are the most OP items in the game

1 Like

:joy::rofl::joy::skull_and_crossbones: *uniques

The best in slot items should come from white slotted items don’t you agree? They are already the best let’s buff them more.

lol are you really implying that crafting is good and doesnt mean buffing? lol

Well you get a lot of the best gear from crafting as it is after a lot of items got left behind when they decided to buff the mobs like six years ago. It’s just funny is all continue being serious.