Checks out. I logged in and tested my summoner for just a couple minutes. I was only on p1 so it wasn’t a good representation of what I usually do, but stuff was dying as if it was cursed.
Seems like a decent way to buff summoners without really buffing non summoner builds.
This makes a total of 24.700 for the complete zoo and all of them can be recast anytime.
I don’t see a problem here.
Damage is:
Grizzly 6.600
Dire Wolf 2.500 (7.500)
Spirit Wolf 1.300 (4900)
19.000 total damage.
But the “Extra Fast” Warlock demon has a better AI and there is Death Mark and Cursed and 2 Defilers which alone add 5x damage (up to 10 x 0.5) to this… AND a merc.
The Summoner Druid really lacks offensive power in comparison to the Warlock Summoner.
I mean this is extremely simplified. The damage profile of summons is so spread out that monster regeneration can out regen the pets damage. Especially spirit wolves which have absolutely abysmal damage and don’t benefit from nearly any of the buffs that phsyical pets benefit from.
Was hard for me to follow, which part is the bug? The change was that the flat damage added continued to scale, but it sounds like there’s another multiplier happening when you level?