Sol rune damage reduction

Hi,

I wonder, sol rune on armor gives damage reduced by 7. Is that 7% or 7 points of damage?

thanks

Sol is flat 7 reduction.
Ber is % reduction.

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Thanks, so sol on armor is worthless, roger that.

It isn’t. But it’s situational and works best when paired with other items that do the same thing, like an amulet of life everlasting. A Sol-ed Iron Pelt can render your merc immortal for even much of Nightmare. It’s also one of the ways to laugh off the Tomb Vipers’ notorious poison clouds. Stack enough of it and you’ll take 0 damage. Unlike % damage reduction, this is not capped.

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It is not worthless google Immortal sorc build with gerkes etc. .
So thanks to ES 95 % reduction even these attributes can be usefull.

Also with max 50 % DR it can prevent damage from Mindblast in pvp.

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Sol reduced damage by 7, if i understand correctly you have 1000-2000hp, how 7 less point damage taken gonna help?

I’m talking about sol not ber, 7% damage reduce is good, but 7 point damage reduce is nothing.

I’m just asking here, do not eat me :smiley:

Yea, but in pvp damage is 1/6. Now max energy shield reduces it by 95 perc going to mana and only 5 perc to hp.
So 6k damage in pvp is 1k - 95 % = 50 damage. Now this is if it is magic, all other can be reduced even more.
If it was physical you can 50 % dr making it 25 damage to life. Few sol runes or damage reduced by stats makes it 0 for physical and magic damage reduced by for elements.

Really try to find immortal sorc build on youtube it is very interesting concept. You might find it cool.

And in pvp low lvl mindblast deals like 20-30 dmg now halved by DR % gives you 10-15 spammable dmg that can be reduced to 0 as well.

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Example: tomb vipers do 30 physical damage per frame. There are 25 frames per second, if d2r hasn’t changed things. That works out to 750 damage per second. Slap on a 4 socketed armor with 4 Sol runes for 28 damage reduction. Now only 2 damage is done per frame, I.e. 50 damage per second which is far more livable. Add an amulet in there and you take 0 damage.

Note that Diablo’s red lightning also has a physical component that works the same way.

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Didn’t think about it that way, damn this game is complex, i love it.

I’ll put a sol on my armor who have already damage reduced by 5, it will become 12, not as bad if i understand your math correctly.

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Keep in mind it’s physical damage only that it’s reducing. Not magical damage.

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Admittedly, Sol Runes are a bit situational, but they are awesome. My Hardcore IK barb has 2x Sol Runes socketed in his IK Helm, 1x Sol Rune in the IK chest, and a Nature’s Peace ring with 9 more damage reduction. (Need to get one with a max 11 DR roll though.)

So, regarding physical damage, completely self-sufficiently at level 80, this barb has:

  • 4.6k HP (and counting as I level and improve charms) with BO + Oak sage (also from Nature’s Peace)
  • 12k Defense with shout / iron skin (and going up as I work on maxing these skills out later… will probably be 15-18k by the 90’s.)
  • 20% Damage reduction from the IK set bonus
  • Damaged reduced by 30 from Sol runes and Nature’s Peace

So ultimately, whenever damage does get through, it’s reduced by 20% first, then whatever is left is reduced by a flat 30. And with a life pool like that, good luck killing him quickly. His effective HP is crazy. I built him this way intentionally for hardcore, and to mitigate risk of lag / crash deaths. The only thing that actually hurts him much are fanat/might/extra strong dolls. Probably the bugged frenzy on Act 5 Minotaurs too, but I haven’t encountered that yet to see. But generally everything else you can pretty much sleep through. This barb should also have no problem safely farming Nihlathak keys, because the bugged poison cloud is mostly going to be mitigated by the DR.

I don’t know if stacking “Damage Reduced by X” works too well on many other builds but this is one specific example that I’ve personally tested, where Sol Runes make a lot of sense. It’s probably something you’ll see more on Hardcore builds though.

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Thanks for your replies.

I’m just doing a tank barb right now, he will be WW. I hope those stat works while WW though…

I didn’t wanted to go full ik but i just learn that it have 20% damage reduction. That can be a game changer.
I wanted to go sword and shield with lots of resist and block. I will look at ik set again then, thanks a lot for the advice.

The IK set is relatively cheap. Tthe armor is the only thing that costs a bit, and even that people are selling fairly low given it’s rarity.

It’s a great way to build an extremely effective WW barb and is easily capable of quickly farming anything in the game outside of ubers. If you want to build an uber GG set with Arreats, Fortitude, Grief, whatever, that might take a while. IK is a great way to enjoy the interim.

The set also has everything you need. You’ll be maxed or close to max resists depending on charms. It’s got big armor, damage, AR, 20% DR, life, etc. And it’s still somewhat customizable, because you can swap in whatever rings / amulet and socket the armor / helm with whatever you want. If you need AR, use angelics, if you need CBF, throw on a raven, if you need fire absorb, dwarf star, etc. It’s extremely solid.

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super information here on the usability, thank you

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I’m 34, i already have bet and glove.

I’ll go full ik at the beginning of “endgame” then.

Thanks a lot for the advice, it’s very helpful

Cool. If you’re level 34, you can use the cube to up a steeldriver great maul to its exceptional damage version, and that will carry you all the way to level 76 no problem. That way you can max out mace mastery and not worry about having to re-spec when you equip IK.

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if youre interested in an IK weapon 40% crushing blow let me know

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thanks a lot, but i have already one, just can’t put it cause it’s lvl 76 :smiley:

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i saw someone trading an ik armor for lem

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alright :+1: :smiley:
(20char)

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