So I decided to start a Classic character due to nostalgia and I'm confused... Mana pots in shop? Synergies? Wtf that's not "Classic"! >=(

So I decided to start a Classic character due to nostalgia and I’m confused… Mana pots in shop? Synergies? Wtf that’s not “Classic”! >=(

What are you gonna tell me next… That there’s Immunities also? :frowning:

1 Like

Maybe it’s not classic, and you F-ed up?

No, I definitely selected the “Classic” flag upon character creation, and in the character ;ost screen, this small flag IS present beside my character’s name.

I guess I really had wrong expectations to begin with, though:
I thought that “Classic” has remained the same as D2 1.06, not taking in regard all the patch changes that have been continuously applied to LoD throughout the years.

However, it appears that said patch changes HAVE been applied to Original as well, such as Mana Pots, synergies, etc.

Guess I’d rather start searching for a 1.06 version of the game then.

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That dosen’t suposed to be that way. That’s wierd.

check for yourself and see that I’m right.

btw, I’m on D2R, if that’s not clear enough.

I guessed that much. Will do when I’m not at work.

Yep. Classic has gotten all of the balance patches etc that LoD has. That’s why it makes no sense that Classic got the other QoL features, but not the better stash/shared stash with D2R.

5 Likes

Its classic, not ancient unpatched version…

6 Likes

So in essence, just D2R, without the fifth act and runewords?

2 Likes

Classic doesn’t mean we are using pre 1.10 patches.
The mode is still advancing without the runes/elites/etc. stuff

They just keep our stash small but change the rest for some weird reason.

4 Likes

Classic is suposed to be pre-LoD. No rune words, no synergies. What the Hell?!

it has been like that for almost 2 decades now xD

4 Likes

Well pull my willy. I when I started LoD I thought classic remained the same before LoD. Guess LoD sucked me in so much, I forgot to check on classic.

A little oudated guide from jsp by RaveTheGo

General:
added: No weapon swap
1 Respec at Akara for each difficulty

  • No Act 5 or Monsters/Mercenaries that only exist in it, including the Pandemonium Quest
    • Note: This removes the level restriction between acts, allowing users to be rushed to Hell with no ‘bumper’ characters
    • Note 2: This ALSO removes the Larzuk Socket quest from the list of ways you can socket items.
  • Certain Character Classes are missing
    • No Assassin
    • No Druid
  • Area Levels are different: http://pastebin.com/raw.php?i=SFNvLuGw
    • Note: In Classic, many normal monsters have a hardcored level different from the area level, along with all Super Uniques and Bosses. (For example, certain monsters in Travincial)
  • The stash is 6x4 instead of 6x8
  • No crafting
  • Diablo Clone does NOT drop an Annihilus Charm, though he will spawn when the correct amount of Stones of Jordan are sold on a server, in a Hell game.
  • Mercenaries cannot be resurrected, follow between Acts, receive items/potions, or have their stats viewed
  • Summoned creatures, like Necromancer revived monsters disappear between acts.
  • No /players x commands
  • No 800 x 600 Resolution (Unless you have the Expansion Pack installed and have a Classic character on it)
  • Many magic modifiers are missing or changed (Check affix list below, though note that is may have faults)
  • Blocking does NOT depend on Dexterity, just what is on your Shield + Bonuses
  • Various fairly minor monster stat changes
  • Javelins, throwing axes and throwing knives cannot be magic or rare, and cannot be imbued.
  • Awarded Character titles for completing Difficulties are different:
    • For Softcore:
      • Defeating Normal for Male is Sir and Female is Dame
      • Defeating Nightmare for Male is Lord and Female is Lady
      • Defeating Hell for Male is Baron, and Female is Baroness
    • For Hardcore:
      • Defeating Normal for Male is Count and Female is Countess
      • Defeating Nightmare for Male is Duke and Female is Duchess
      • Defeating Hell for Male is King and Female is Queen
  • No Static Field cap in NM / Hell
  • Whirlwind is not affected by any form of Increased attack speed (as a mod or on the weapon base)
  • Blessed Hammer receives full %Enhanced Damage from Concentration, instead of the 50% in Expansion
  • Resistances are only -50 in Hell and -20 in Nightmare on Classic, instead of the -100 for Hell and -40 for Nightmare in the Expansion
    Applies to not only Fire/Cold/Light/Poison Resistance but to Mana/Stamina damage and reduced poison length

Items:

  • No runes (And thus no Runewords)
  • No charms (Including Unique ones)
  • No circlets
  • No Keys of Terror, Destruction, or Hatred
  • No class-specific items
    • Amazon bows, Amazon javelins and Amazon spears
    • Primal helms
    • Shrunken heads
    • Auric shields
    • Orbs
    • Amazon Bows/Javelins/Spears
    • Assassin Katars
    • Druid pelts
  • No elite items
  • No ethereal items
  • No exceptional or elite uniques, and only the following Amulets and Rings are spawnable:
    • Nagelring
    • Manald Heal
    • The Stone of Jordan
    • Nokozan Relic
    • The Eye of Etlich
    • The Mahim-Oak Curio
  • No sets with elite or exceptional items, thus, only the following can be found:
    • Angelic Raiment
    • Arcanna’s Tricks
    • Arctic Gear
    • Berserker’s Arsenal
    • Cathan’s Traps
    • Civerb’s Vestments
    • Cleglaw’s Brace
    • Death’s Disguise
    • Hsarus’ Defense
    • Infernal Tools
    • Iratha’s Finery
    • Isenhart’s Armory
    • Milabrega’s Regalia
    • Sigon’s Complete Steel
    • Tancred’s Battlegear
    • Vidala’s Rig

Cube Recipes:

  • No making normal quality weapons/armor from low quality ones
  • No rerolling magic items with 3x Perfect Gems
  • No Tokens of Absolution can be created
  • No base items can have sockets added
  • No runes can be cubed into higher ones
  • No Uniques or Rares can be upgraded
  • Items cannot be Repaired or Recharged
  • There are no recipes for Pandemonium quest items
3 Likes

Huh, so there is quite a bit different then. Can’t really say if any of that would ultimately make the game better or more “fun” Sounds more like just a lesser version overall in my opinion.

No runes or charms. No elite level weapons and armor. No class based weapons or armor except paladin scepters. No exceptional or elite uniques, so normal uniques/sets only. Best items are godly rolled exceptional rares. Throwing weapons can’t roll with magic or rare affixes. Mercs cant be equipped with items and can’t travel across acts so mercs are really weak. Area level tops out at 78 in hell and diablo himself tops out at level 90 so leveling to 99 over the span of ladder is impossible.

Probably some over things, but thats the gist of it.

Check out a program called Cactus for original D2, makes it extremely easy and clean to switch to any D2 patch from 1.00 all the way to 1.14. No need to have separate installations or worry about overwriting files or anything like that.
fearedbliss/Cactus: A Modern Diablo II Version Switcher & Character Isolator (github.com)

I still don’t understand why they even bothered to have a “classic” version. Maintaining two separate versions for a game this unpopular is nuts.

wow, that seems amazing! Thanks, will check it out! :slight_smile:

How did people think non-expansion meant no updates lmao… I played non-expansion a bunch in classic d2, in many ways PvM is more exciting as everyone is forced to wear pretty much all rares/yellows. PvP on non-expansion is also fun in a very different way, almost feels like LLD on LoD with high level chars. Pgems and in particular pskulls are actually worth a good bit too.