Slows target / Blinds Target

So, I recently got The Minotaur. For my purely melee Zealot, it feels like a great switch weapon. I deliver the first Zeal attacks with it when crowded, then switch back to my main. It has pretty nice damage stats, + a lot of other potent effects.

I had a hard time finding out how “Slows Target” works exactly, though. I learned the following, from multiple sources:

  1. It lasts 30".
  2. It stacks with any other slowing. Chill, Decripify.
  3. Its actual efficiency and results vary on monster type and many other factors, but no one should be immune I think. It’s not a curse nor is it cold, after all.

But I’m not so sure, anymore.

Because I can clearly see it’s not lasting even close to 30", and it even seems pretty random sometimes. And I’m talking regular monsters.
I could understand it not lasting 30" on bosses, and I think I read its efficiency is halved on them, but if even regulars resist a good deal of it…

What about “blinds target?”

That one comes with a +2, that I don’t even understand. And I have the same general questions, about length and so. It’s supposed to literally reduce their to hit % to 5. I haven’t paid close attention to how often they hit, but that’s also hugely useful if true.

Try to check this link:

Or this for both slow and hit blinds target

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Yeah, I did before posting. It says nothing about length, it focuses solely on efficiency of the effect. It also doesn’t clarify if any monsters are immune.

I dont think anyone is immune to it.

Length should be 30 seconds.
Maybe less on NM and Hell.

Ok, that one is much better in terms of briefness and amount of info. Thanks!

Nothing is mentioned about difficulty reducing it, which is nice.

However, I highly doubt Slows lasts 30" on regulars as I said. I try not to act like I’m 100% sure about something until I’ve verified it, but I did a few “counting in my head” checks and I couldn’t even make it up to 15" sometimes.

I think I should just record myself, then time things.

On blind: Wow. That’s a huge difference in effect. But Maxroll’s makes more sense. I got that “reduced to 5%” info from the Fandom Wiki.

In any case, my main interest by far is the Slowing down. Stacked with my merc’s HF, it’s fun to see enemies move so slowly. Specially when coupled with my Zealot’s speed.

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I just tested it myself on hell difficulty. It is 30 seconds.

I tested it with charm with 100% slow so it is clearly visible. Tested on Fallens.

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Thanks for that. It’s really hard not to believe my eyes. I know I’m not good at visual measurements, but still…

Maybe your Charm being 100% instead of 50% like my weapon, makes a difference?

Let me give you a description.

I have a normal-speed main weapon. Fana 22, Zeal 14, +50 IAS. So, I deliver Zeal’s 5 attacks in less than a second I’d say. One way or another, it’s pretty fast.
And the very first monsters in Nilahthak’s Temple entrance (offline, NM, /players8), need about 12 hits to go down (tops).

So, even if the sheer amount of monsters around me means most of them only get hit once per Zeal, that’s still clearly less than 15" before the very last of the first group to approach me goes down. Even less so for some others.

(Also, you’ve gotta consider Slows activates right after they’ve already been damaged by my first round of Zeal. So, they start their Slow period with less than 100% hp always.)

That means, none of the first five to crowd me should last NEARLY long enough for the Slows to wear off.

Yet, it happens easily 30-40% of the time.

Don’t get me wrong, it’s still awesome and it’s gonna be even better when I only have to focus on one monster (bosses). But I don’t like seemingly unreliable effects, so I guess I’ll have to record myself and see if I’m just imagining things.

Maybe it’s some weird interaction with merc’s HF? They’re just supposed to stack without any complex formulae, but who knows.

Well i dont really understand why are you counting it with zeal somehow. There is no correlation between slow effect and speed of how you kill them.

Just test it on individual monster with smite which hits 100% times. Or 95% to be exact i think. And count seconds.

I’m just giving you a general notion of how quickly I kill them. And how it’s so much faster than 30", that it’s ludicrous to see how many of them survive long enough for the Slow to wear off.

I’m just gonna find a lone monster, apply the effect with a normal attack, and see the results.

And how could I test it with Smite? I cannot even Smite while using The Minotaur. It’s two-handed.

Right, i didnt think about that :smiley: well any other attack then :slight_smile:

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