Assassine
-The Assassin needs an overview of the amount of charges on the skill picture or under the character’s picture.
-The charge duration is doubled in order to reduce the rush factor and to keep it up in case of e.g. Baal waves or in front of Diablo himself.
Traps
Blade Sentinal
Blade Sentinal urgently needs a bonus to Attack Rating.
That would be the most important thing. The hit chance drops below 50% against bosses like the horde before Baal and act bosses even with a lot of skill points. Otherwise, you’re right up against the limit.
It would also make sense to increase the speed of the projectile. I would estimate around 30-40%, as well as a 50% reduction in CD to 0.5 seconds.
Blade Fury
-The initial release time quickly becomes a pain on Hard difficulty, especially with monsters that run fast themselves, or if you have to dodge a lot yourself.
It should be omitted and you should release the projectiles immediately.
-A piercing effect would be useful. With increasing skill value it increases to 100% at the end at high end level, let’s say around skill level 35-40.
-It should be possible to fire two volleys from both hands instead of one. This creates an AE range, which would make sense to improve the skill compared to the rest of the classes.
Shadow Disciplines
Shadow Warrior
The Shadow Warrior is simply a joke.
He tanks much worse than the Shadow Master and he doesn’t do any damage himself, even with high end lvl and stuff.
He just uses the talents in a lousy way.
If the Shadow Master is more of a strong tank minion, the Shadow Warrior becomes an efficient clone of the character in terms of mimicry and thus damage increase.
-After summoning, the Shadow Warrior immediately uses the highest skill from the Assassin’s aura buffs. If they are all equally high, he uses the one used by the player.
–The Shadow Warrior effectively and independently uses at least one recharge skill in melee combat, as well as the finisher skill, and does so sensibly throughout. If you play with traps or throwing weapons, then this also applies throughout. The Shadow’s traps count on their own and do not apply to the overall traps set by the player. The exception is the death guard, because of the corpse explosion.
If you use Mosaic weapons, the recharge ability still disappears after using the finisher on the Shadow Warrior so that it does not become too OP.
Otherwise, depending on the skill level of the Shadow Warrior, the entire amount of damage is also copied. Full skill level therefore means maximum damage like the player’s, only without the Mosaic effect. All other effects, such as curses on weapons, count the same as for the player.
The Shadow Warrior has less defense and falls faster than the Shadow Master.
Martial Arts
Fists of Fire
-Fists of Fire convert all damage into fire damage. However, this has the problem that you don’t leech any more mana or life from abilities or items.
This makes the already somewhat weak skill very useless in Hell mode at the latest.
-Fists of Fire are converted so that they can still leech mana and life based on physical damage.