I want to really emphasize this fact.
Singleplayer =/= Multiplayer
Single Player D2R is a 100% different game than Multiplayer D2R.
[Singleplayer]
-Static Maps
-Map stays revealed
-P1-P8 loot on command
-Exploitable (But considered normal gameplay, AKA reveal a gg lower kurast chest spawn, then spam it on P8, just one example)
[Multiplayer]
-P1 Loot
-Shared loot. Either have friends who share or play with random thieves.
-Trade is old school. Nothing has a real value so being ripped off is inevitable.
Singleplayer, you are doing great. No racing, no competition, just relaxed farming and full control over how you want to go about doing things.
Multiplayer on the other hand is complete chaos. Players who have organized groups dominate multiplayer because of organized looting, XP runs, helping each other. Random solo players (Which I think is the majority) have a much harder time. If you want all loot, you must play P1, which has such a low “nodrop” chance that farming stuff like hell cows isn’t even worth it. So we are stuck saveandexit spamming pindle/eldritch/shenk/meph etc… The game doesn’t feel the same as singleplayer. In SP, I can choose to farm hell cows on a P3-P8, get reasonable drops… On MP, I can either make a multiplayer cow game and 5 out of 8 players are leeches that are clicking loot or I can play P1 and get no loot.
The thing is, it’s the same game, but mechanically, the drop system makes the game completely different on SP vs MP.
I’m not even sure if this is a complaint or just feedback. I’m not really into trading, so I mostly play SSFHC, so I guess the answer is relative. I’m not sure what I’m trying to do on multiplayer since I will never have a shot at top10 99 and there isn’t any other form of competition. Why don’t I just play singleplayer? Well, for me, singleplayer sounds like cheating. So MP is my only option…