Those aren’t sorceress specific or themed. That’s been something that’s always lacked.
Also I updated the OP runewords and added more.
Low-Range Orbs
Disciple's Torch - Nef-Ith (req lvl 15)
+1 Sorceress skills
+2 Shiver Armor
+2 Warmth
+2 Static Field
+30% fcr
+5 Attributes
10-30% MF
10-30% GF
Concept: Early skills, effectively a poor sorc’s Occy to fill in the gap where its junk rares 100% of the time before you get an occy, or junk staves, or swinging a sword until you get occy.
The Butcher's Pestle - Sol Amn El (req level 27)
(Get it Salami elioelioelio)
-2 Sorceress Skill Levels (All levels below level 3 are reduced to level 1)
5% chance on attack to cast level 5 corpse explosion
100% Increased attack speed
+100-150 damage
+25-75 lightning damage
+25-75 fire damage
+25-75 cold damage
+25-75 magic damage
25 reduced physical damage taken
25 reduced magical damage taken
+15 strength
+15 vitality
Concept: So the butcher. Everyone talks about his little cleaver. He even has a pupil. But what if the guy wanted to grind up some wheat for a rogue corpse pizza? Gordan Ramsay Approved.
Mid-Range Orbs
Sister's Salute - Hel-Io-Um (Helium, c wut i did ther?) (req level 47)
1-3 Lightning skills
1-3 Fire skills
1-3 Cold skills
-20% requirements
+10-20 vitality
+10-20 Energy
+20-30 Resist All
+20-40% fcr
+20% enhanced defense
Concept: Potentially a rival of oculus from a performance standpoint. Relatively similar stats, with potential for better overall skill points, and a swinging range of cast rates but still clearly behind Oculus in the same skill/level range. Inexpensive enough to build, inexpensive enough to give away when you find occy, which is of course going to be better than this.
Esu Fiery Tempest - Ko-El (req level 41) (laff, coal, laff)
15% chance to cast level 10 meteor when struck
+1 Sorceress Skills
+1 Fire Skills
+150 Defense
+10 To Light Radius
+10 All Attributes
+1 warmth
+1 fireball
+1 firebolt
+1 meteor
+2-3 inferno
+2-3 blaze
+1 fire nova
+5 Arctic Blast
-25% fire resistance
+10% cold resistance
+10% poison resistance
+10% lightning resistance
+50% increased all resistances while using/channeling arctic blast
Concept: A real fire stick. Esu’s Fiery Tempest pulls all of the fire magic out of the user to the point that their own fire burns them leaving only a cold, chilled core that they occasionally have to bellow out. Probably would work on the D3 engine somehow, but if the devs pay any attention in here (which they really don’t) it might be an interesting concept for them to work with.
High End Orbs
Vile Seance - Zod El Ohm (req lvl 69)
Level 10 Defiance Aura When Equipped
5% chance to cast level 10 Lower Resist on attack
17% chance to cast level 9 Blade Shield when struck
7% chance to cast level 4 Slow Missiles when struck
+2 All Skills
+3 Lightning Mastery
+3 Fire Mastery
+3 Cold Mastery
+100-150 Damage
+100-150 Lightning Damage
+100-150 Fire Damage
+100-150 Cold Damage
+20 Attributes
-40% Increased Attack Rate
40% Faster Cast Rate
20% Faster Block Rate
10% Increased chance to block
Damage Reduced by 10%
Concept: A caster sorceress that wishes to be heavily cast in defensive energies. No -resist beyond chance to cast lower resist–which blade shield can actually proc. The trade off? You MUST be in melee range for Lower Resist to Proc from Blade Shield, and you MUST be in melee range to kick Blade shield off. Sure, you can utilize the +400-600 damage and attack like a savage with your roundy orb stick, but negative attack speed bonuses, so uh… good luck with that. Go on. Go jump into the fray.
This is a battlemage Orb, not a “attack from forever away” orb, ergo the boosts in additional stats. In the face of lands of sorceresses that stand far away from battle, she stands defiantly toe to toe against her adversaries.
“Have a fireball to the FACE.”
Zann Esu's Dark Tempest - Cham Ber Gul (req lvl 67)
Level 1 Salvation Aura When Equipped
2% chance to cast level 10 Cloak of Shadows when struck
+3 All Skills (ALL skills, since only sorcs can use this thing anyway)
+7 Thunderstorm
+2 Fade
+2 Hurricane
+2 Cyclone Armor
+25 Vitality
+25 Energy
Cannot Be Frozen
Damage Taken Increased by 0-15%
Damage Reduced by 0-15%
-42 to +33 Cold Resistance
-42 to +33 Fire Resistance
-42 to +33 Lightning Resistance
-42 to +33 Poison Resistance
-42 to +33 Magic Resistance
Concept: Opposite of Furious Seance, the mind storms that echo through a sorceress’ mind may sometimes remain uncontained. While damaging to others, these tempests may be damaging to themselves as well. It may go very well (salvation 60 res Fade 42 res +33 res all =135 practically already set for forever on resistances) or 60 + 42 - 42 = 60 (Aura only). Skills are static, as the resistance side of this wand is risky as hell as it is.
Visually, the Sorceress stands in a tempest, barely visible through the storm, with only the torrent of nature surrounding her.