Please stop thinking D2 is this perfect game that needs absolutely no new touches to it.
D2:lod is still a thing. If you wish be honest and a true to Diablo 2 fan, this game exists.
D2:R is an updated version of that game. If you want NO changes at all, then youâve lied to yourself since changes have already happened and are about to happen shortly again. This game is different from D2:Lod.
What are you talking about? Many changes are good. Now your ideas on quivers are just way off. The things you state as issues are just an opinion among others but yet you propose a complete design change on how arrows work in the game. As if it was a simple and neutral QOL thingâŠ
Your previous post also said nothing about quivers. It just said that youâre a purist and donât want the game to have any changes. Whether you meant this way, I donât know, but with the way you wrote it, it sounds like you did.
But is OP wrong about quivers? Not really. Arrows/bolts take a lot of space, which is more annoying than fun. It also means less charms in comparison to other classes. Many think the Bowazon could use a buff as well. Quivers could fix the idea of removing the unnecessary quantities of arrows/bolts needed in your inventory, and could act as mini stat-stick for the Bowazon. I do not think ppl would be too angry of they didnât have to buy a bunch of arrows/bolts anymore. It would also help the drops in general and add to the economy.
Those who would be angry, would be the âpurist,â who want absolutely no changes at all. I have no care for these ppl and usually disregard any opinions they have simply due to the fact that they do not add to the discussions. They say ânoâ without any competent arguments behind it. If ppl want to disagree thatâs fine, but explain how itâs bad instead of acting like your 70 yrs of age whoâs afraid of change. Itâs lazy writing and benefits nobody.
As for the coding aspect, I know nothing of this and have no idea whether or not it would doable or how big a project this would be. Iâd assume it would be huge (as you pointed out) and therefore will not happen in this game, but perhaps will in D4. But quivers would most definitely be a good add-on.
not even the most expensive bowazon builds beat beat cheap javazon striker builds. there are absolutely ZERO two-hand end game builds because giving up a shield is just a stupid disadvantage. every sorceress uses the same spirit monarch. nobody uses 2 hand staves, nobody uses bows, except for sideline goof characters.
adding quivers as stat sticks would be an acceptable change for me, but i would rather they just apply a baseline buff to staves and bows to make builds using them more viable in hell mode. give a flat boost to staves with something like chance to block and increased defense, and give all staves a bonus to one elemental damage. i donât really have an idea on how to buff bows though, i donât play amazon. mostly because bows suck in their current form.
Spammers come to these threads to spam their mantra âits d2, not another gameâ but they cant say exactly why one of the worst builds in the game, one of the main archtypes in fantasy medieval RPG gender, the archer, is not allowed to have a place under sun.
Alright⊠we start with âama needs buffâ and the answer is removing arrows from the game ? Because, hey ! this is also an annoyance for others who accidently pick them up.
I donât know if I am a purist but I certainly prefer keeping arrows as intended by OG devs.
Yes itâs a constraint for bowa that others chars donât have. That makes her specific. Running out of arrows in combat is dangerous. Also they are physical arrows as opposed to magical arrows that you can still shoot without a quiver.
Itâs these little things that makes ama design in the first place.
If bowazons need buff that doesnât mean such piece of game design should be removed. Going that way you just make the game easier and end up having generic games where only DPS matters in the end.
Just my opinion. I stand behind that line because itâs relevant, âwe have other gamesâŠâ.
Issue is itâs an issue thatâs had zero upside and serve no tactical gameplay purpose other that annoyance of keep picking up arrow/bolts, space for them, or frequent return to town to replenish.
The itâs OG dev intend is a weak argument and assume that will. It be open for quiver if they are to continue in 1.14.
Sorry but picking up arrows/bolts is not defining D2 or Bowzones and was already crappy back in 2000. Also I donât think that it really limits bowzons in PvP as they could drop arrows in blood moor beforehand. 350 are a lot in pvp.
I think this would be a minor QoL change everyone would benefit from.
Your opinion. Hey, while we are at it letâs remove durability that impacts melee chars so much. And mana pool since itâs such a bother for casters when they run empty. Having to play with such outdated potions come on⊠itâs 2021âŠ
Also the simple mechanic of having to point and click on an item in order to pick it up: it affects all chars. where is the fun in that while a simple auto filter/pickup could do it for us ?
This game is just filled up with annoyance, OG devs got it plain wrong, we should revamp it entirely.
Now you are trolling. Not everything is black and white and when you mature you will understand this.
But changing durability on weapons would open up more weapons for Endgear in PvM. So if you like we can talk about that too.
Removing is too much, but lowering the chance to lose durability with higher itemlvl could make some RWâs and weapons for melee bearable. So they could use something that is noneth nonindestructible without repairing every 5-10 minutes. Maybe we would see less Phaseblades and more other options.
I agree with your sentiment.
To many care bears and D3 tourists here.
The game was designed well, and still has value now.
Arrows being picked up is no more annoying than picking other stuff up.
Thatâs what made D3 the mess it is now.
Everything is so streamlined, that all you do is race, and one shot everything.
I also like that the Bowazon is more challenging than the Javazon.
Not every character has to be able to do it all, or at the same speed.
I like all the nuances original devs put in this game, it was a labor of love.
I donât mind certain Qol stuff that was added, maybe they will stack certain things
in stash, that would be good.
I donât want the mechanics of the game to change, or to gear to fast.
I want the difficulty to be the same, and I love that death means something,
unlike other games.
This game doesnât play like some of the modern games, and I am glad it
doesnât, cause itâs a classic.
Yes I am exaggerating to make the point that many things in the game can be seen as annoyance/qol while they are also pieces of the core design that should be left alone.
Of course adjustments can be made, and not everything is black or white as you say (thanks for questionning my maturity btw), but one could say that simply removing arrows for the sake of balancing the class is a bit of a white/black approach as well.
Simple changes do sometimes bring unwanted side effects. D2 is not perfect, like any game, and its design is old, thatâs a fact. Attempting to fix it also leads to make it a different game.
Anyway, letâs continue this discussion over a beer some day. We argue because we all love the game.
Sorry, didnât mean to offend you. Usually those extreme exaggerations on the forum come from younglings. My fault.
I understand you, but reading lots and lots of the suggestions here on the forums, this is one of the "ok"ish ones. Alternative to remove arrows/bolts is to increase stacksize to I donât know 1k or 2k? Reduce price at Vendor so the full stack remains at the same cost and make them ârepairableâ so it autorefills with repair all. Reduce the droprate of arrows/bolts and done.
You wouldnât have to change much code, but it would improve bowzon gameplay and you could use at least 3 more slots in the inventory for charms instead of backuparrows.
Bowzon needs PvM buffs, same as all phys toons. But thatâs a different story.