At present, only curses that increase damage see any use. Worse still, some weaker effects can overwrite them. Perhaps they ought to separate curses (including barb cries) into two camps so that weaken, dim vision, etc… see some use.
idk i use iron maiden on melee when on a summoner.
Doing my best to sound like an arrogant necy: most of the curses are good and have a use. People don’t use them because most people are not good a playing a necy.
Attract is one of the most powerful CC skills period, but how many of you knew that or see a use in CC.
Dim vision shuts down the screen, same with Cloak of Shadows. Guess how many times I see them get used when gloams show up…
I regularly see summoners using amp when running with only spell casters…
Curses are fine where they are, they don’t need to be touched.
If we can double curse mobs, they can double curse us. That is the balance.
I agree. There’s a few ways to handle it.
Starting with how other classes interact: Amazon’s Inner Sight isn’t a curse and stacks on them for some reason. Paladin Conviction stacks with curses. Chill effects such as the Sorceress’s cold spells stack on curses.
Why not let Barbarian’s Battle Cry stack on a curse? Assassin’s Cloak of Shadows? Weird that they overwrite and are overwritten by curses.
As for Necro the cursemaster… Maybe let 20 hard points into a curse make it not count as a curse stack?
That way curses are a real investment instead of 1-point wonders. That and it lets a curse Necro truly shine over itemized sources of curse.
Happy to hear other ideas too, but the current system is funky, unintuitive and underwhelming.
If you wanted necros to spend points in curses, there is a big uphill battle. Mainly, what would the playstyle be for necro heavily invested in curses? I can imagine something like confuse and corpse explosion, but that only works very circumstantially.
Now, there is a kind of model for how this might work. Decrepify partially obsoletes amp damage. You could finish the job and basically make every point in amp raise the physical reduction by half a point until it was a true 2 for 1. That might be worth points. Confuse and Iron Maiden might combine well. This all sounds like a clear buff, except the trade-offs in the actual skill trees are going to be painful. Combining weaken and poison explosion (enemies exploding on death) could be interesting for a poison dagger build.
I, personally, wish attract would work on skeleton mages. None of the other minions, just skeleton mages.
Thanks for reading,
Floopay