My idea is to change the behaviors of the Shadow Warrior and Shadow Master to be a bit more useful. You would basically either conjure a tank/front line damage dealer or conjure a back line support person.
I think this would make these skills a lot more attractive and useful overall; without breaking the game.
Shadow Warrior
Conjures a powerful warrior to fight by the assassin’s side.
Increase life by about 20% as well as Defense. Much like the valkyrie, the Shadow Warrior will have set equipment based on their skill level and will always wield 2 claws.
The shadow warrior will cast venom and fade on themselves. They will also use the psychic hammer and mind blast abilities. Finally, the shadow warrior will exclusively use abilities from the “Martial” tree.
Shadow warrior has all martial skills, plus claw mastery, weapon block, psychic hammer, fade and venom at a level of 1. These skills increase by 1 level per 2 points of Shadow Warrior.
Synergy Bonus:
The shadow warrior will receive a +1 to any skill they already have for every 3 points the assassin places in a skill (hard points). So if an assassin has 3 hard points in fade, they will receive a +1 to fade.
Shadow Master
Conjures a powerful shadow master to fight at the assassin’s side.
Increase resistances by about 20%. Much like the valkyrie, the Shadow Master will have set equipment based on their skill level and will always wield 1 claw and a shield.
The shadow master will cast burst of speed on themselves. They will also use the psychic hammer and mind blast abilities. Finally, the Shadow Master will exclusively use abilities from the Traps skill tree.
Shadow master can only have up to 2 traps of their own, independent from the player’s traps.
The shadow master has all the trap skills, burst of speed, psychic hammer, mind blast and claw mastery at a level of 1. These skills increase by 1 level per 2 points of Shadow Warrior.
Synergy Bonus:
The shadow master will receive a +1 to any skill they already have for every 3 points the assassin places in a skill (hard points). So if an assassin has 3 hard points in fade, they will receive a +1 to fade.
Thanks,
Floopay