1 * new lvl 99 char = unlock 1 new permanent tab. let’s go!
Just make more tabs for all.
Most people will not ever reach 99.
Hoard less items, you’ll have more space.
Agree, and more character slot! Lets goo!!!
I disagree with the request.
A game is not meant to be played only for long term players.
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It’s also meant to be played for first time players, where the player has to make decision on whether things can should be used, kept or thrown away. In d2 choice matter, you can’t have and store everything.
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Storage already has been increased between d2 classic and Lod, then Legacy to resurrected
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A game is not only meant to be played for people who request things on forums. Look and art matter in game design. The game has an ascetic and it’s not meant to look like an Amazon warehouse. Already, the heavy metal ring and decorations of the Legacy chest has not been ported which is a bit of a loss.
Furthermore, the character is a traveller, not have a caravan. One can not change
settings without paying attention to the story. -
Less storage is also a game design choice to encourage people to try other characters, trade or to simply pick up and use items. Runes and especially gems are meant to be (mainly) pick&use by design.
I could further expand why QOL can damage the game, especially when it comes to make the game easier.
Don’t get me wrong, I adore collecting items and very much into mf. But the game has already facilitated it more than enough in my opinion. Changing one aspect of the game can remove weight to other aspects.
currency tab or nothing
Ye I was sceptical about shared stash because it allows to give gg items to a new character. But I just decided not to use it on new characters before killing Hell Baal in singleplayer game.
And well - new ladder I start with fresh new account so it doesnt matter.
I will even agree if more tabs were unlocked after finishing quests whatever.
but blizzard cant do that!
It would take up 4Kb per account for a shared tab, or then 4 kb PER CHARACTER if its not shared
blizzard would have to buy server hard drives with more then 256 megabytes on them!
Yeah muling is dumb. Let’s just get some more tabs.
More storage tabs might pacify hoarders for the immediate short term, but after that short while, those extra tabs will be full and hoarders will be right back here like Oliver asking for more.
What we NEED is a dedicated shared rune/gem storage tab. That’s what takes up TWO of my THREE shared tabs. Honestly, I would GIVE UP a shared tab if I could store two tabs worth of runes and gems in a shared rune/gem storage tab.
You are looking at the bigger picture. What you are proposing is much more impactful than adding more stash tabs. Utility>volume.
that’s the whole point. An actual reward for 99 would be cool
smart man, these opinions are few and far between.
So how about shared stash tabs being a rewards for long time investments, like the lvl 99 example. It doesn’t really contradict with your position.
on the other hand I finally got to use some low level unique\set gear. I could do it before but it was just not worth the tedium to, e.g. collect the full arctic set… now I’ve beaten nightmare with i. Ofcourse set upping played a role in it too, but I’ve used so many normal\exceptional uniques and sets in the past couple of years that I didn’t touch before.
I wanna stack runes e gems.
New stach can be good, but stack same item is best
In legacy D2 you can store everything. In Diablo 1 you can store everything.
Only in offline SP is this true, as there is no character slot limit. Online is limited to 24 character slots per account. The legacy game had 18 character slots per accounts, but accounts were free to create, you just needed a single valid CD Key to play them. So you could create as many mules as you wanted to bother managing, which was essentially unlimited storage space.
In D2:R you have a larger 100x100 stash and 3 shared tabs, yes, but unlimited mules is still more space than the limits D2R imposes.
Interesting take I am not sure I’ve seen before. I personally feel that game play matters more in this case, but I would never tell you that your opinion here was wrong.
For myself, and I suspect many others, wanting to play multiple characters is WHY I want more space. More playable characters means more items needed, and fewer characters lots for mules. I also enjoy multiple builds per class, and for me having to farm/trade for a respec token then redistribute all stat/skill points and swap items is a huge PIA if I feel like running WW instead of Frenzy or vice versa rather than just hopping on the WW barb or back to the Frenzy Barb.
I will give you that in theory you can trade away larger items for smaller items and then re-trade back when you decide you need the items again, but at some point you still need space to store the items…
I have to disagree here. The entire crafting, runeword and combining gems/runes in cube systems encouraging collecting runes and gems to be used in the crafting recipes and to create runewords.
You also have the Pandemonium Uber Trist event that requires collecting items to use to create the mini-uber and Uber Trist portals. Even re-specs, which I personally see as a “error correction” tool vs. a “play more than one build of a class with a single character slot” tool, but could be used in that way, require collecting things to create the tokens.
The game is about collecting things.
There’s also challenges that may not necessarily have been intended as part of the game design, but the community has given legs to, such as grail runs, collecting every single item in the game, and there’s not sufficient space to do that online.
I get the overall idea/argument that the game was designed to make you choose what to keep vs. what to sell/trade, but the reality of it is the mule system intended or not, meant neither the legacy games nor D2R were actually limited to just the stash + inventory. The devs may not have intended that functionality, but neither did they do anything to stop it in the last 20 years, and for D2R, the specifically touted the shared tabs as a feature that would remove the need to mule as a QoL. Except it didn’t b/c the stash space is still not sufficient for many players so many still mule.
In general I agree that making the game easier damages the game, hence why I’m against say, buffing drop rates. However in this case, you’re not really making the game easier in a meaningful way, you’re just removing the hassle of having to deal with mules. The definition of QoL is just improving the quality of the play in ways that don’t change the challenge. By the time you get far enough in where you really would want more storage, you’re deep into the end game where difficulty doesn’t really enter into it, IMO.
If you play SP I suppose this makes sense, although many mods/tools already allowed muling in that area. If you play online, muling and twinking was already common in legacy D2 without a shared tab. You could have a friend keep the game open, drop items, and pick them up with your alt. No friends available? You could perm a game by staying in it for 5 minutes, leave, and rejoin with your alt and your items would still be there.
I also agree that a currency tab for runes, gems, uber keys, essence, etc. is the best solution. It would be nice if there was at least a list or something that kept track of your drops so you could have a less manual method to complete the holy grail, even if you couldn’t actually store the items, too.
getting to 99 still is a symbolic achievement
so the reward should also be symbolic
plus essences, ToAs, keys, organs and SoHs
This reminds me of the South Park episode S11E13 - Guitar Queer-O where Kyle and Stan reach max level lol.
You don’t have to destroy his argument so hard ok?
Word
But you do travel with a large magical chest.