I’m enjoying Terror Zones with my Concentrate Barb this Season, but still think the developers can continue to expand and consolidate Terror Zones to keep players in-game longer…
Act I
- Add Tamoe Highlands to The Pit
- Combine Stony Field and Tristram
Act II
- Add Maggot Lair to Far Oasis
- Add Palace Cellar to Arcane Sanctuary
- Add Canyon of the Magi to Tal Rasha’s Tombs
Act III
- Add Swampy Pit to Flayer Jungle/Dungeon
- Add Arachnid Lair to Spider Forest/Cavern
Act IV
- Combine River of Flame and Chaos Sanctuary
- Combine Outer Steppes, Plains of Despair, and City of the Damned
16 Likes
In addition to consolidation of short TZ areas to make them longer, IMO it would be a great addition to TZ’s if they also made them switch to a different TZ after ~80%? of the monsters were cleared.
They clearly have the ability of keeping a running count of monsters, as the very first quest of the game shows.
Once ~80%? of monsters are cleared, start a 2? minute timer until switching to the next Terror Zone, which will be completely random, but not a same area that has already been ran. Once all TZ’s areas are exhausted, you’ll have to start a new game to continue running TZs.
This will give the option of running the current hourly TZ, or staying in the same game and going through the random ones given once cleared.
1 Like
Honestly, the developers should take a page from Diablo 4 and add a rare chance to spawn an Uber Butcher if you clear ~80% of the Terror Zone. There is nothing more terrifying than hearing, “AHH, FRESH MEAT!”
3 Likes
When it comes to suggestions for Blizzard, we can wish in one hand and
in the other. We both know which hand weighs more in the end.

I mean, look at Cain in Act 5… Still not by the stash where he belongs. The community has largely given up I think and just accepted it, when all they’d have to do is change a couple of spawn/loiter positional bytes.
2 Likes
And can we please get the normal zones music or a checkbox for tz music or normal music?
I actually do listen to the game music and tz gets really old
5 Likes
I like the idea of consolidating some TZs, Stony Field and Tristram being separate especially don’t make sense to me.
I agree with oscuro as well that there should be a toggle for TZ music, it gets old.
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Expanding the Terror Zones as suggested would add a nice flow to the game.
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Meh, at this point just allow the whole game to be TZ’d as long as you have the TZ checkbox enabled… think the rotation and the length of time are both retarded for such a pretty half a$$ system…
Terrorized = all currently terrorizable zones are terrorized in that game.
That’s the change we really need, as I don’t think that they will remove them.
I’m not even logging in anymore if there isn’t some useful zone and there aren’t many and I really hate the randomisation, because you will always lose somehow unless you have nothing else in life. TZ chaos or lunch with my family? My family wins, but you just know that you probably won’t see the best zone for 1-2 days again.
Horrible design
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At the very least they need to add all remaining non-TZable zones into current zones. They could certainly do more though. Some zones like Tristram are too small to stand alone, and some are too lame and sparse to stand alone like… most Act 1 zones.
Personally, I think there should be fewer, larger zones, like 3-5 per Act. This way there are better chances for a desirable spot to currently be active, plus it would add more to do in a given hour that just rinse and repeat the same map over and over.
I had cooked up a “24 hour” list a while back that adds in all the missing zones, but it could easily be condensed down even further:
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The Rogue Encampment: Blood Moor + Den of Evil, Cold Plains + Cave, Burial Grounds + Crypt/Mausoleum
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???: Stony Field, Dark Woods, Underground Passage, Tristram
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Monastary Wilderness: Black Marsh + Forgotten Tower/The Hole, Tamoe Highlands + The Pit
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Rogue’s Monastary: Outer Cloister, Barracks, Jail
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Rogue’s Cathedral: Inner Cloister, Cathedral, Catacombs
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The Non-Existant Cow Level
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Lut Gholein: Sewers, Rocky Waste + Stony Tomb
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Desert of Despair: Dry Hills + Halls of the Dead, Far Oasis + Maggot Lair
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The Lost City: Lost City + Ancient Tunnels, Claw Viper Temple
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Beneath the Palace: Haram, Palace Cellars, Arcane Sanctuary
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The Tombs of Tal Rasha: Canyon of the Magi, all Tombs, Tal Rasha’s Chamber
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Jungles of Kurast: Spider Forest + Arachnid Lair/Spider Cavern, Great Marsh
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Outskirts of Kurast: Flayer Jungle + Swampy Pit/Flayer Dungeon, Lower Kurast
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Ruins of Kurast: Kurast Bazaar + 2 Temples, Upper Kurast + 2 Temples, Sewers
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Travincal: Travincal, Causeway + 2 Temples
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Durance of Hate
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Outer Steppes, Plains of Despair
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City of the Damned, River of Flame
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Chaos Sanctuary
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Arreat Foothills: Bloody Foothills, Frigid Highlands + Abbadon, Arreat Plateau + Pit of Acheron
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Arreat Passageways: Crystalline Passage + Frozen River, Glacial Trail + Drifter Caverns
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Arreat Summit: Frozen Tundra + Infernal Pit, Ancient’s Way + Icy Cellar
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Nihlathak’s Temple, Temple Halls
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Worldstone Keep, Throne of Destruction, Worldstone Chamber
3 Likes
Agreed, the developers should make every effort to keep players in-game while doing TZ’s as opposed to doing a quick run and S&E.
Genuine question: why should that be the goal? To me it seems arbitrary. I’d agree with for example combining Stony Field and Tristram, but not for the reason you mention but because right now it feels awkward when Tristram is a TZ that every champion pack you encounter in Stony while teleporting around for the portal feels like a waste.
Terror zones should be “Global” once your character reaches Lv 85.
This will allow public games to be filled by various classes as players only farm certain zones base on their character’s strength and weaknesses.
Currently lobby games arent even fully filled to 8P
This would be pretty dope.
They could always make a set of uber tz bosses like the butcher.
o maybe a uber radament that teleports around a revives dead enemies in his radius/summon a lot of skellies like mephisto, has a fist of evil that is a black version of fist of heavens that hits players and sends shadow bolts to monsters and heals them.
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I’m pretty sure when games hit 8P they stop showing in the lobby, so this is just tautological.
The goal of Terror Zones in my opinion should be to keep players in-game as long as possible and not incentize the Save & Exit playstyle.
My question is why that should be the goal.
To be honest, I guess it’s comes down to personal preference to maximize immersion as repeated S&E just takes you out of the experience. But, ones enjoyment of the game is your own enjoyment.
Another benefit of consolidating TZ’s is diminishing need for players to skip content as there are more areas to farm thus making teleport less advantageous. Just my 2 cents.
Yeah, this part I do agree with (like the Stony Field / Tristram example I gave above). I’m definitely not opposed to combining some TZs or adding unused zones to existing TZs.
Jut not personally convinced we need to maximize game duration. But willing to agree to disagree there.
I would also like a reason to farm Maggot Lair and Palace Cellar as these zones are a breath of fresh air and should be added to TZ list.
1 Like