>Crafting upgrade
over 90% of crafting recipes are garbage, here is how to make crafting better and how to improve the appeal to those lacking recipes
https://strawpoll.com/polls/3RnYpe5B9ye
1) Goodbye specific item restriction
No more “to make a caster helm it has to be a Mask!”, welcome “Helm craft requires… a helm”
If the person wants to make it in a barb helm… let him do it
If the player wants to make a blood craft Bow… let him do it
most crafts have bad fixed mods anyway, having restrictions is just detrimental to the game, which is why crafting has never been a thing in D2 beside a handful of craft like caster ring/amulet and blood gloves
2.1) Magic affix retention
Make it so that the sacrificed item has an impact on the craft by having a chance to retain the affixes
So if you have +3 jav magic gloves and blood craft them, you have a slight chance of keeping that +3jav on your crafted gloves
The chance to retain the mod isnt big, i think that 50/50 at max ilvl is a solid base but again it could be balanced differently
that 50% chance is split if there are 2 affixes on the magic item
This would greatly increase the interest over magic items, more interest over itemization = more interest to the game
2.2)Retention bonus
i think it would be cool to make the quality of the jewel help for the retention as well, ie: rare jewel gives+5% chance to retain, facet 10% and then ilvl of the jewel gives between 1-10%(ilvl1 to 99). so a rare ilvl 80 jewel would add 13% chance to retain on top of the
3) Improving lacking recipes
Considering the improvements brought by previous changes, some of them are now improved
but global improvements need to be done to clearly differenciate the recipes and give them personal perks
hitpower
- Weapon old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker Takes 3-7 Damage, +35-60% Enhanced Damage
-Weapon New:5% chance of casting slvl 5 corpse explosion on kill, +35-60% Enhanced Damage, 5-10% chance of deadly strike
- Helmet old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, +25-50 Defense vs. Missiles
- Helmet new: 5% chance of casting Slvl 4 Amplify damage when hit, adds 3-7 damage, +25-50 Defense vs. Missiles
- Chest Old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-10 damage, 10-20% Faster Hit Recovery
- CHest New: +30-50% Enhanced damage, Attacker takes 3-10 damage, 10-20% Faster Hit Recovery
- Gloves old: 5% chance of casting Slvl 4 Frost Nova when hit, +3-7 Damage to Attacker, Knockback
- Gloves new: 5% deadly strike, Adds 3-7 Damage, Knockback
- Belt old:5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, 5-10% Damage to Mana
- belt New: +10-20 strength, Adds 3-7 damage, 5-10% Damage to Mana
- Boots Old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, +25-60 Defense vs. Melee
- Boots New: ? , Adds 3-7 damage, +25-60 Defense vs. Melee
- Shield old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 30-100 damage, +5-10% Blocking
- Shield New: 5% chance of casting Slvl 4 Enchant when hit, Attacker takes 30-100 damage, +5-10% Blocking
- amulet old: 5% chance of casting Slvl 4 Frost Nova when hit, attacker takes 3-10 damage, 5-15% Chance of Monster Flee
- Amulet new:5% chance of casting Slvl 4 Heart of the Wolverine when you Kill, Adds 3-10 damage, 5-15% Enhanced damage
- Ring old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-6 damage, +1-5 Dexterity
- Ring new: 5% chance of casting Slvl (plvl*0.2) Bone spear on hit, adds 3-6 damage, +10-25 Dexterity
caster
- Weapon old:4-10% Regenerate Mana, +10-20 Mana, +1-5% Mana Steal
- Weapon new :4-10% Regenerate Mana, +10-20 Mana, +1-2 to skill level
- Helm old:4-10% Regenerate Mana, +10-20 Mana, 1-4% Mana Steal
- Helm New: 4-10% Regenerate Mana, +10-20 Mana, 5-15% cast speed
- Chest old: Regenerate Mana 4-12%, +10-20 Mana, +1-3 Mana Per Kill
- Chest New: Regenerate Mana 4-12%, 5-10% increased mana, +2-4 to random spell
- gloves old: +4-10% Faster Mana Regen, +10-20 Mana, +1-3 Mana Per Kill
- gloves new: +4-10% Faster Mana Regen, 5-10% faster cast speed, +5-10 Mana Per Kill
- Belt: fine
- Boots old: Regenerate Mana 4-10%, Mana +10-20, Max Mana +2-5%
- Boots new: Regenerate Mana 4-10%, Mana +10-20, Max Mana +5-10%
- shield old :+4-10% Regenerate Mana, +10-20 Mana, +5-10 Blocking Percentage
- shield New :+4-10% Regenerate Mana, 10-15% damage gained as mana, +5-10 Blocking Percentage
- ring: fine
- amulet: fine
safety
- Weapon old: Reduced Damage 1-4, Reduced Magic Damage 1-2, +5-10% Defense
- Weapon new: 5% chance of casting slvl(plvl*0.2) Frost Nova On hit, +35-60% Enhanced Damage, Hit blinds target
- Amulet:Reduces Damage 1-4, Reduces Magic Damage 1-2, +1-10% Blocking
- Amulet:Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +1-10% Blocking
- Ring old:Reduces Damage 1-4, Reduces Magic Damage 1-2, +1-5 Vitality
- Ring new:Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +5-10 Vitality
- Helm old:Reduces Damage 1-4, Reduces Magic Damage 1-2, +5-10% Lightning Resistance, +10-30% Defense
- Helm New: Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +1-3% to Lightning maximum resistance, defence, +50-100% Defense
- Boots old: Reduces Damage 1-4, Reduces Magical Damage 1-2, 5-10% Fire Resistance, +10-30% Defense
- Boots New: Reduces Damage 1-4%, Reduces Magical Damage 1-2%, +1-3% to Fire maximum resistance, +50-100% Defense
- Shieldold: Reduces Damage 1-4, Reduces Magic Damage 1-2, 5-10% Resist Magic, +10-30% Defense
- Shield New: Reduces Damage 1-4%, Reduces Magic Damage 1-2%, 5-10% Magic absorb, +150-200% Defense
- Gloves old:Reduces Damage 1-4, Reduces Magical Damage 1-2, +5-10% Resist Cold, +10-33% Defense
- Gloves New: Reduces Damage 1-4%, Reduces Magical Damage 1-2%, +1-3% to maximum cold resistance, +30-80% Defense
- Chest old:Reduces Damage 3-9, Reduces Magic Damage 2-5, Half Freeze Duration, Increased Defense 10-30%
- Chest New :Reduces Damage 3-9%, Reduces Magic Damage 2-5%, Cannot be frozen, Increased Defense 50-100%
- Belt old:Reduces Damage 3-9, Reduces Magical Damage 2-5, 5-10% Resist Poison, +10-30% Defense
- Belt New:Reduces Damage 3-9%, Reduces Magical Damage 2-5%, +1-3% to maximum poison resistance,50% reduced poison length, +50-100% Defense
blood
- Weapon old:1-4% Life Leech, +10-20 Hit Points, +35-60% Damage
- Weapon new:5-10% Life Leech, 5-15% open wounds, +35-60% Damage
- Amulet old:1-4% Life Steal, +10-20 Hit Points, 5-10% Faster Walk/Run
- Amulet new:1-4% Life Steal, 3-5% increased life, 5-10% Faster Walk/Run
- Ring old:1-3% Life Leech, +10-20 Hit Points, +1-5 Strength
- Ring new:1-3% Life Leech, 1-3% increased life, +5-10 Strength
- Helm old :1-4% Life Leech, +10-20 Hit Points, 5-10% chance of Deadly Strike
- Helm new:1-4% Life Leech, 3-5% increased life, 5-10% chance of Deadly Strike
- Boots:1-3% Life Leech, +10-20 Hit Points, +5-10 Life Regeneration
- Boots:1-3% Life Leech, 3-5% increased life, +5-10 Life Regeneration
- Shield old:1-4% Life Steal, +10-20 Hit Points, Attacker takes 4-7 damage
- Shield new:1-4% Life Steal, 5-8% increased life, 5% chance of casting slvl 1 life tap when struck
- belt old: 1-3% Life Leech, +10-20 Hit Points, Open Wounds 5-10%
- belt new: 1-3% Life Leech, 2-4% increased life, 15-30% increased chance of potion crit
- Gloves old:1-3% Life Leech, +10-20 Hit Points, 5-10% Crushing Blow
- Gloves new:1-3% Life Leech, 2-4% increased life, 5-10% Crushing Blow
- Chest old:1-3% Life Steal, +10-20 Hit points, 1-3 Demon Heal
- Chest new:1-3% Life Steal, 5-10% increased life, 10-30 Demon Heal
Conclusion
I can imagine all the Jeweller’s Plate of the whale getting destroyed trying to do a blood or hit power craft on them hahaha
So combining the 2 you could have people trying to sacrifice their:
+6 skill sorc orb with caster craft
Cruel GMB of the fool with Blood craft
etc
this would help crafting a lot rather than having only 3-4 good craft out of 40
People would be hoarding rare and high ilvl jewels, people would be identifying magic items in hope of getting cool affixes to sacrifice to RNGesus, that would be an awesome buff to endgame
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