For Season 5, I urge the developers to consider buffing low-level runewords that are designed for melee characters for improved viability as follows:
Lionheart
Justification: Lionheart is pretty good, but think it could benefit from a bump in ED. Also, expanding to shields is a good option for stat boosting and resistance for mid-level characters.
Lionheart
Hel - Lum - Fal
Required Level: 41
Armor
+20% Enhanced Damage
Requirements -15%
+25 To Strength
+10 To Energy
+20 To Vitality
+15 To Dexterity
+50 To Life
All Resistances +30
- Proposed Buffs:
- Can now be made in Shields
- Change Enhanced Damage from 20% to 50%
Smoke
Justification: For Smoke, I think buffing minus light radius could be a fun addition. Also, buffing defense vs. missile fits the theme of arrows missing and hitting smoke.
Smoke
Nef - Lum
Required Level: 37
Armor
+75% Enhanced Defense
+280 Defense vs. Missiles
All Resistances +50
20% Faster Hit Recovery
Level 6 Weaken (18 Charges)
+10 To Energy
-1 To Light Radius
- Proposed Buffs:
- Change Light Radius from -1 to -4
- Change Defense vs. Missiles from +280 to +8-792 (+8 Per Clvl)
Black
Justification: This runeword is strong for how cheap it is, but should be expanded to all melee weapons. In addition, remove knockback and add max damage per character level.
Black
Thul Io Nef
Required Level: 35
Clubs, Hammers, Maces
+15% Increased Attack Speed
+120% Enhanced Damage
+200 to Attack Rating
Adds 3-14 Cold Damage for 3 seconds
40% Chance of Crushing Blow
Knockback
+10 to Vitality
Magic Damage Reduced by 2
Level 4 Corpse Explosion (12 charges)
- Proposed Buffs:
- Can now be made in Melee Weapons
- Add +1-99 Max Damage (+1 Per Clvl)
- Remove Knockback (e.g. replace Nef rune with Eth rune for adding -25% Target Defense)
Honor
Justification: This runeword is almost good, but tends to fall short. The problem is by the time you find a 5 socket base, there are better options available. To be viable, honor needs increased attack speed, especially with slower two-handed weapons. Also, could use a bump in enhanced damage (comparable to insight).
Honor
Amn El Ith Tir Sol
Required Level: 27
Melee Weapons
+160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
+25% Deadly Strike
+250 to Attack Rating
+1 to All Skills
7% Life Stolen per Hit
+10 Replenish Life
+10 to Strength
+1 to Light Radius
+2 to Mana per Kill
- Proposed Buffs:
- Add +20% Increased Attack Speed
- Change Enhanced Damage from 160% to 200-240%
Insight
Justification: Insight should be allowed in spears since it is allowed in polearms. In addition, it should be expanded to shields as well. Being expanded to shields would prevent dual wielding, and would give access to an insight act 3 merc, and an alternative to spirit shield. The shield version will have enhanced defense in lieu of enhanced damage, fire resist replaces fire damage, poison resist replaces poison damage and attacker takes damage replaces min damage.
Insight
Ral Tir Tal Sol
Required Level: 27
Polearms, Staves, Bows, Crossbows
Level 12-17 Meditation Aura When Equipped
+35% Faster Cast Rate
+200-260% Enhanced Damage
+9 To Minimum Damage
180-250% Bonus to Attack Rating
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
- Proposed Buffs:
- Can now be made in Spears and Shields
Edge
Justification: In my opinion, everyone should make this runeword as it comes in handy with the vendor discount (e.g. cheaper prices, cheaper gambling, cheaper repairs, etc.) With that said, this runeword should be expanded to polearms and spears.
Edge
Tir Tal Amn
Required Level: 25
Bows, Crossbows
Level 15 Thorns Aura When Equipped
+35% Increased Attack Speed
+320-380% Damage To Demons
+280% Damage To Undead
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
Prevent Monster Heal
+5-10 To All Attributes
+2 To Mana After Each Kill
Reduces All Vendor Prices 15%
- Proposed Buffs:
- Can now be made in Polearms and Spears
King’s Grace
Justification: King’s Grace has decent damage, but could shine more by improving damage and attack rating against undead.
King’s Grace
Amn Ral Thul
Required Level: 25
Swords, Scepters
+100% Enhanced Damage
+100% Damage Against Demons
+50% Damage Against Undead
Adds 5-30 Fire Damage
Adds 3-14 Cold Damage for 3 seconds
+150 to Attack Rating
+100 to Attack Rating Against Demons
+100 to Attack Rating Against Undead
7% Life Stolen per hit
- Proposed Buffs:
- Change Damage Against Undead from +50% to +150%
- Change Attack Rating Against Undead from +100 to +150
Myth
Justification: Myth is arguably the worst runeword in the game. I recommend replacing chance to cast howl/taunt with bonus to mana per kill and small bonus to CB.
Myth
Hel - Amn - Nef
Required Level: 25
Armor
3% To Cast Level 1 Howl When Struck
10% To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense Vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%
- Proposed Buffs:
- Add +3-5 to Mana After Each Kill
- Add +10% Chance of Crushing Blow
- Remove 3% To Cast Level 1 Howl When Struck
- Remove 10% To Cast Level 1 Taunt On Striking
Strength
Justification: The damage on this runeword is low, but does have a fair amount of crushing blow. It could benefit from enhanced maximum damage and strength both scaling with character level.
Strength
Amn Tir
Required Level: 25
Melee Weapons
+35% Enhanced Damage
+25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana After Each Kill
+20 To Strength
+10 To Vitality
- Proposed Buffs:
- Add +1-148% Enhanced Maximum Damage (+1.50 Per Clvl)
- Remove +35% Enhanced Damage
- Change Strength from +20 to +0-74 (+0.75 Per Clvl)
Malice
Justification: Malice is a good low-level option with open wounds, but could use life per kill to help offset negative aspect of drain life.
Malice
Ith El Eth
Required Level: 15
Melee Weapons
+33% Enhanced Damage
+9 To Maximum Damage
+100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
- Proposed Buffs:
- Add +1 To Life After Each Kill
Steel
Justification: Steel is a solid low-level runeword, but should be available for claws and daggers.
Steel
Tir El
Required Level: 13
Swords, Axes, Maces
20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+50 To Attack Rating
+50% Chance Of Open Wounds
25% Increased Attack Speed
+2 To Mana After Each Kill
+1 To Light Radius
- Proposed Buffs:
- Can now be made in Claws and Daggers