As we finish a 2.5 year community project for D2R- Community Feedback for Improving Itemization, we have discussed ad nauseam with many members of the community to improve itemization, with an emphasis on uniques. Uniques are completely outclassed by runewords, which is a shame as they have some of the most beautiful artwork in the game. In the current state, they are relegated as trophy items.
For Season 11, as we close this community project, I humbly request Blizzard considers buffing 11 uniques that prioritize lore, rarity, and nostalgia as these items deserve more significance while retaining the flavor.
1. Tyrael’s Might
Justification: rarest item in D2. It’s a sacred armor with a TC 87 and named after the Archangel of Justice. Tyrael, who is found in-game and is part of the Angiris Council, the ruling body of the High Heavens. It is an extremely rare item, yet so useless (primary use is a trophy item).
Tyrael’s Might
Defense: 1322-1502
Req Level: 84
Req Strength: None
+120-150% Enhanced Defense
+50-100% Damage To Demons
+20% Faster Run/Walk
+20-30 To Strength
All Resist +20-30
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible
- Buffs:
- Add 5% CtC Lvl 30 Fist of the Heavens When You Kill An Enemy
- Add Cannot Be Cursed
- Change FRW to +45%
- Change D. To Demons to +100-200%
- Change Required Lvl to 1
2. Arkaine’s Valor
Justification: ancient hero Arkaine who turned the tide of the Sin War and drove demons back to the Burning Hells. Those who played D1 remembers this was one of the best armors the player could obtain, yet in D2, easily falls behind compared to Chains of Honor, Enigma, and Fortitude.
Arkaine’s Valor
Defense: 1295-1450
Req Level: 85
Req Strength: 165
+150-180% Enhanced Defense
+1-2 To All Skills
+0-49 To Vitality (+0.50 Per Clvl)
+30% Faster Hit Recovery
Damage Reduced By 10-15
- Buffs:
- Add Indestructible
- Add 1-2 Open Sockets
- Change All Skills to +2
- Change Vitality to +1-99 (1 Per Clvl)
- Change Required Lvl to 75
3. Templar’s Might
Justification: a rare paladin focused elite unique body armor, yet very underwhelming.
Templar’s Might
Defense: 1622-1923
Req Level: 74
Req Strength: 232
+170-220% Enhanced Defense
+250-300 Defense vs. Missiles
+10-15 To Strength
+10-15 To Vitality
+20% Faster Hit Recovery
+40-50 Maximum Stamina
+1-2 To Offensive Auras (Paladin Only)
- Buffs:
- Add Lvl 6-8 Might Aura When Equipped
- Add Poison Length Reduced by 75%
- Add Requirements -50%
- Change Offensive Auras to +2-4
4. Mang Songs’ Lesson
Justification: extremely rare staff, having Asian-themed name. Unfortunately, this item is largely invalidated by Spirit.
Mang Song’s Lesson
2H Damage: 83 to 99
Req Level: 82
Req Strength: 34
+5 To All Skills
+30% Faster Cast Rate
-7-15% To Enemy Lightning Resistance
-7-15% To Enemy Cold Resistance
-7-15% To Enemy Fire Resistance
Regenerate Mana 10%
50% Damage To Undead
- Buffs:
- Add Lvl 16-18 Meditation Aura When Equipped
- Change FCR to +70%
- Change All Skills to +5-7
- Change Required Lvl to 77
5. The Grandfather
Justification: iconic legendary sword that harkens back to good ole days of Diablo II. Now, it’s a slow sword that is lacking useful end game attributes like Crushing Blow. It gets full style points though.
The Grandfather
1H Damage: (62-87) To (164-474)
2H Damage: (145-203) To (289-649)
Req Level: 81
Req Strength: 189
Req Dexterity: 110
+150-250% Enhanced Damage
+2-247 To Maximum Damage
+50% Bonus To Attack Rating
+80 To Life
+20 To All Attributes
Indestructible
- Buffs:
- Add Ethereal
- Add 1-2 Open Sockets
- Add 5% To Experience Gained
- Add +25% Chance Of Crushing Blow
- Change E. Damage to +250-300%
- Change Required Lvl to 76
6. The Cranium Basher
Justification: mighty thunder maul of Thor. It’s truly a shame this item is rather lackluster, especially with a slow attack speed and very high level requirement.
The Cranium Basher
2H Damage: (119-132) To (560-632)
Req Level: 87
Req Strength: 253
200-240% Enhanced Damage
20 To Minimum Damage
50% Damage to Undead
75% Chance Of Crushing Blow
4% CtC Lvl 1 Amplify Damage On Striking
20% Increased Attack Speed
All Resistances +25
+25 To Strength
Indestructible
- Buffs:
- Add 1-3 Open Sockets
- Change IAS to +40%
- Change E. Damage to +350-400%
- Change Strength to +1-99 (1 Per Clvl)
- Change Required Lvl to 77
7. Azurewrath
Justification: created by Tyrael and wielded by Izual during the assault on Hellforge.
Azurewrath
1H Damage: (102-114) To (115-129)
Req Level: 85
Req Strength: 25
Req Dexterity: 136
+230-270% Enhanced Damage
+30% Increased Attack Speed
Adds 250-500 Magic Damage
Adds 250-500 Cold Damage
+1 To All Skills
+5-10 To All Attributes
Level 10-13 Sanctuary Aura When Equipped
+3 To Light Radius
- Buffs:
- Add +1 To Holy Freeze
- Add +1 To Resist Cold
- Add -10% to Enemy Cold Resist
- Change All Skills to +2
- Change Required Lvl to 75
8. Schaefer’s Hammer
Justification: rare item and named after Max and Erich Schaefer, two brothers who were critical to the development of D1 and D2.
Schaefer’s Hammer
1H Damage: (100-114) To (124-338)
Req Level: 79
Req Strength: 189
+100-130% Enhanced Damage
+2-198 To Maximum Damage
Adds 50-200 Lightning Damage
+50% Damage to Undead
20% CtC Lvl 10 Static Field On Striking
20% Increased Attack Speed
+8-792 To Attack Rating
Lightning Resist +75%
+50 To Life
+1 to Light Radius
Indestructible
- Buffs:
- Add Ethereal
- Change IAS to +60%
- Change Static Field Lvl to 20
- Change E. Damage to +200-260%
- Remove +1 to Light Radius
9. Messerschmidt’s Reaver
Justification: unique champion axe that prince Aidan used to slay Diablo in D1.
Messerschmidt’s Reaver
2H Damage: 177 To (283-514)
Req Level: 70
Req Strength: 167
Req Dexterity: 59
+200% Enhanced Damage
+2-247 Max Damage (2.5 Per Clvl)
Adds 20-240 Fire Damage
100% Bonus To Attack Rating
+15 To All Attributes
- Buffs:
- Add +6 To Axe Mastery
- Add Prevent Monster Heal
- Change All Attributes to +15-30
- Remove 20-240 Fire Damage
10. Doombringer
Justification: iconic champion sword that has been invalidated by runewords. It deals a reasonable amount of damage and life leech, as well as large bonus to life.
Doombringer
1H Damage: (97-114) To (251-289)
2H Damage: (228-278) To (332-390)
Req Level: 69
Req Strength: 163
Req Dexterity: 103
+180-250% Enhanced Damage
Adds 30-100 Damage
8% CtC Lvl 3 Weaken On Striking
40% Bonus To Attack Rating
Increase Maximum Life 20%
5-7% Life Stolen Per Hit
Indestructible
- Buffs:
- Add +1 To Berserk
- Add 5% Reanimate As: Doom Knight
- Change Damage to 100-200
- Change Indestructible to Repair 1 Durability in 5 Seconds
11. Blood Raven’s Charge
Justification: iconic matriarchal bow exclusive to Amazons and named after Blood Raven…
Blood Raven’s Charge
2H Damage: (56-66) to (131-155)
Req Level: 71
Req Strength: 87
Req Dexterity: 187
+180-230% Enhanced Damage
200-300% Bonus To Attack Rating
Fires Explosive Arrows Or Bolts (Level 13)
Level 5 Revive (30 charges)
+2-4 To Bow and Crossbow Skills (Amazon Only)
- Buffs:
- Add +6 To Revive
- Add 20% Reanimate As: Hungry Dead
- Change E. Damage to 250-350%
- Change Required Lvl to 61
- Remove Level 5 Revive (30 charges)