I urge the developers to consider another round for improving lackluster melee skills for Season 5. Below are 3 skills that could use improvement and the proposed suggestions are hopefully sensible as to not drastically alter the design or fantasy.
Maul
- Skill now cleaves and hits up to 2 adjacent enemies next to your primary target (50% damage penalty will be applied to adjacent enemies)
First, Maul’s single target damage makes battling large groups of enemies a slogfest. Werewolves have Rabies (which damages multiple enemies at once), so it makes sense to give an aoe aspect to the Werebears large cleaving claws.
Concentrate
- Skill now ignores chance to block mechanic to greatly improve hit chance
- Change Bash synergy to Iron Skin and adjust other synergies as follows:
- Battle Orders: +12% Damage per level
- Berserk: +2% Magic Damage per level
- Iron Skin: +2% Block Chance per level
Second, similar to Berserk synergy change in Patch 2.4, it makes sense to do the same treatment for Concentrate in order to improve viability of this build. If you’re a Concenrate Barb, you’re going to want to use Iron Skin to maximize your defense. Adding chance to block to Iron Skin synergy strengthens this defensive-oriented character. Plus, with a name like Concentrate, it fits the fantasy to ignore chance to block mechanic to greatly improve hit chance.
Vengeance
- Vengeance - now grants +1% IAS per level and the mana cost starts at 3 (down from 4) and increases at 0.15 per level (down from 0.25)
Lastly, Vengeance should have the high mana cost reduced while granting an attack speed bonus as to not change the identity of the skill, but simply make it better at what it does.