Rune-word Ideas

Hi, I love this game. I was just thinking about possible rune-word patch content that would be interesting. Here’s what I came up with; what runes do you think they should require?

New Item Class Requirement Tag: MERCENARY ONLY
Making items that only certain mercenaries are allowed to equip could enable the ignored hirelings to shine, or at least see some use.

Sightless Eye (Rogue Only)
Tiara or Diadem ONLY
Light Radius -100
1-99% To Attack Rating (Based On Character Level)
25-50% Chance to cast Level 1-5 Cloak of Shadows when Struck
50-75% Piercing attack
Level 4-8 Blessed Aim Aura
Fires Guided Arrows

Scorch’s Firebrand (Iron Wolf Only)
Long Sword, Rune Sword, or Cryptic Sword ONLY
+3 to Fire Skills
+7-12 to Fire Mastery
+7-12 to Enchant
66-76% Chance to cast Level 15 Hydra when Struck

Flux’s Crystal Plate (Iron Wolf Only)
Light Plate, Mage Plate, or Archon Plate ONLY
+3 to Cold Skills
15-35% Faster Cast Rate
+7-12 to Cold Mastery
25-50% Chance to cast Level 15-20 Frost Nova when Struck
10-20% Chance to cast Level 15-20 Frozen Orb when Struck

Thadar’s Lightning Shank (Iron Wolf Only)
Crystal Sword, Dimensional Blade, Phase Blade ONLY
+3 to Lightning Skills
+46-56% Faster Cast Rate
+7-12 to Lightning Mastery
25-50% Chance to cast Level 15-20 Static Field when Struck
10-20% Chance to cast Level 15 Confuse When Struck

New Low Level R/Ws:
Usually, new stuff is for end-game, changing the ‘meta’ and introducing ‘power creep’. I think it would be cool to have more low level stuff, to see people using at a stage where people are more likely to play together.

Concealed
Daggers ONLY
+1 Poison and Bone Spells (Necromancer Only)
+1-3 to Bone Armor (Necromancer Only)
+3-5 to Poison Dagger (Necromancer Only)
10-20% Increased Attack Speed
10-20% To Attack Rating

Horror Totem
Necromancer Heads ONLY
+1-3 to Curses
+1 Poison and Bone Spells
+3-5 to Terror
+1-3 to Corpse Explosion

Confidence
Barbarian Helms ONLY
+1-3 to Warcries (Barbarian Only)
+1-2 to Masteries (Barbarian Only)
+1 to Combat Skills (Barbarian Only)
+10-20% Faster Run/Walk

Sigil
Paladin Shields ONLY
+1-3 to Offensive Auras
+1-2 to Defensive Auras
+1 to Combat Skills
10-20% To Attack Rating

I’ve always thought it was strange that there are no sorceress orb runewords…

Dryad’s Tear
Sorceress Orbs ONLY
+1-2 to Cold Skills
+1-3 to Shiver Armor
+1-3 to Frost Nova
+10-30% Faster Cast Rate

Sunstone Rod
Sorceress Orbs ONLY
+1-2 to Fire Skills
+1-3 to Enchant
+1-3 to Blaze
+10-30% Faster Cast Rate

Quicksilver Sphere
Sorceress Orbs ONLY
+1-2 to Lightning Skills
+1-3 to Thunder Storm
+1-3 to Nova
+10-30% Faster Cast Rate

Nimrod
Druid Pelts ONLY
+1 to Druid Skills
+1-3 to Cyclone Armor
+1-3 to Oak Sage
+1-3 to Lycanthropy

1 Like

i was suggesting for years this in d2 classic lod
we need a runeword that includes

Find Item and Find Potion
and more runewords with VIGOR

3 Likes

EDIT: Wanted to quote this:

wouldn’t work on fire merc act three.
oskills capped at 3. Goes also for mercs.

Stopped reading here … ;-D

1 Like

Then, change it ;-D

I’m also not sure you’re correct, Iron Wolf is not a Sorceress.

Who? Jim the Janitor?

Oskill level bonus applied is capped at +3 total when equipped on the class or mercenary to which the skill normally belongs, regardless of the number of items equipped supplying that oskill: a Barbarian dual-wielding Call to Arms weapon is granted combined oskill bonuses of at most +3 to Battle Command, +3 to Battle Orders and +3 to Battle Cry. As mentioned above, +1 to All Skills from each weapon increases the level of these oskills.

source:
https://www.theamazonbasin.com/wiki/index.php/Oskill

Iron Wolf doesn’t have Fire Mastery, Cold Mastery, Lightning Mastery. That’s the point, they are currently garbage. Honestly they would probably need more than level 12 to be competitive.

If they can add in the Mosaic modifiers to sustain charges, they can uncap skills on a mercenary.

I wanted to quote the “enchant” line but slipped. Edited in my original post.

Sorry about the confusion created.

One solution would be to remove the Oskill penalty for mercenaries.
If not, alter Firebrand’s +7-12 to Enchant to +3 to Enchant and +xx-xxx% fire damage.