I know this has been discussed a lot but I’d like to open a dialogue on runes and the accessibility of higher tier runewords.
We all know runewords are amazing and that there are some that stand leagues above the rest. How hard should these be to obtain though. Should they be earned? Absoloutely as all things should be, but how long is reasonable. I’ve had discussions with players in various venues about avg times to find high runes and often the case would be like 50-100hrs doing lk runs. Anything else I’ve heard often 100+ hours and run counts in the thousands. This is for a single high rune.
Now I’ve played this game since I was a little kid, Ive put in I don’t even know how many hours into d2 over 20 years. Being an adult though I see arguments favoring a demand for near zealotry level dedication to experience higher tier gear. 100hrs for a decent chance at maybe getting a single high rune like say ber. Lets put some perspective on this.
100hrs = 2.5 full work weeks of time. Lets say you take 8hrs of time, say 4hrs a day on the weekend. Thats 25 days with playtime taking place, 12.5 weekends, 3.13 months for a single hr rune in the realm of ber.
Now these values can vary a lot based on rng. Im only taking the values I see thrown around a lot. Since release I can say I’ve found 1 Jah, 2 Puls, and 2 Mals, and 1 Ist. I’ve done some trading due to some other very fortunate drops but nonetheless thats not a lot there. Now I play several characters for variety sake so lets take a look at what some of those characters want at high tier. Beast, Pride, Infinity, Hoto, Enigma, Grief as some examples. For Enigma and Infinity alone we are talking 3 Bers. Hoto is Ko, Vex, and Pul.
Now unless you are playing a smiter and I think maybe 1 or 2 other builds you aren’t really touching ubers and Dclone requires an almost cult like secret society requirement to ever see. The amount of demand for some of these things in my opinion is too much.
I love d2 don’t get me wrong. But bar trading you’ll be hard pressed to experience any high tier gear before you begin to suffer burnout and frustration. And well…trading for high runes requires dealing in equally rare gear like Shako or Griffon’s Eye. Never completed a trangs or tals set, never seen an soj or maras in my life. You look at build guides and they call for items that seem almost mythical in rarity. You see everyone seemingly wearing them but for the life of you cannot seem to ever come across one.
Drops dont and should never be the pinata candy drops of Diablo 3 that takes away all value of rarer gear, but at the same time drops also shouldnt be so rare that it required the player to no life the game if they ever want to see some of the really cool gear. There has to be a middle ground somewhere. What is that middle ground. The drops arent perfect as is, not to anyone looking at it objectively and with nostalgia goggles off. If you have the free time to play like llama more power to you, but there are far more players that do not have that kind of time availabile due to real world responsibilities like family and work (and not knocking on llama, d2 is his job and his content is awesome. Has helped me learn a ton about d2s intricacies from him).
So whats the middle ground between hardcore and casual players. How accessible should gear like enigma or hoto be? With even more runewords coming how will players be able to ever meet the demand of rune needs with the current drop rates of runes. Its like “Man runeword X sounds really cool but I cant spare them cause I need them for runeword Y”. So what do you guys think.
Please respond constructively. Rationalize your viewpoints and discuss respectfully. Don’t flame or attack anybody. Thanks and looking forward to the discussion.