Roll back to previous version

Does anyone know if it’s possible to roll back the game’s version (offline of course) to a previous version before all the changes? If so, how might I do that?

The closest thing I’ve found is a mod created to simulate 1.09 or below, but I do want the 1.14 experience.

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Not officially, no.

While there are probably ways to do it that involve violating the EULA, that isn’t something that can be discussed on these forums, as it will also violate the forum Code of Conduct.

Just curious… Why?

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I use d2rmm with a bunch of mods to try to configure the game. You can’t really get precisely back to what a previous patch was, but you can get close.

It’s worth noting two things about the EULA. 1) It uses the term “platform” and 2) this EULA link is generic and doesn’t apply to a particular game. IANAL but I don’t think mods for single player are against the EULA because a single player game isn’t a “platform”. I’m pretty sure “platform” refers to the “online service”. If that were not the case, DOTA would be considered against the EULA. It’d be interesting to see a case litigated involving the EULA. It is quite vague.

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Because I like it, and strongly dislike the changes these devs have made.

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I would even pay for a official 1.14 patch.

I only ever wanted 1.14 with minor QoL and better graphics, but never any gameplay/balance changes.

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Since the original game is the “beating heart” of the D2:R gameplay mechanics, I think it’d be a great nod to players if it was possible in D2:R to specify the original game as a “temporary heart transplant”… Perhaps even allowing for pre-1.14 backwards version compatibility. Ownership of the original game would be a requirement for this, and of course single player only.

That would involve the devs typing things on a keyboard, so it’s a pipe dream.

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Just having the 1.14 patch offline would be great, although I would prefer it to be its own server, that certainly won’t happen.

What mods do you use to remove the changes the devs have made (the ones you can that is)? I can’t find anything in Nexus.

I play D2:R as is. If the changes get too nuts, I’ll just go back to the OG. Or stop playing all together.

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Oh, sorry, I thought you were the other person who posted. My bad!

What stops you from just playing the OG game? It is still on 1.14.

I respect that but i honestly dont really understant that choice guys.

I cant think of any change which would be bad. D2R has many very good qol changes making gameplay much better. It has fixed to bugs which were plaguing game for decades. It also has some changes to skills which are positive as they made mostly unused skills useful.

So taking all that into consideration, there are only two things content wise which can disrupt balance of loot or builds.

New runewords and Terror zones. Nobody is forcing you to make new runewords and terror zones are completely optional. Can be turned off. So why would be 1.14 better in any way? I cant think of anything really.

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That’s your personal opinion. I strongly dislike any and all of the changes they’ve made aside from some bug fixes. These bug fixes, however, aren’t good enough to justify the changes to class skills, to set item changes, to new runewords, etc. I simply don’t like any of these things.

Not that I really needed to explain myself. I don’t really owe anyone anything.

I just want the game the way I remember it most, with better graphics… if you want a simplistic answer.

I should also note the QOL features are nice. I completely glossed over that. Those are secondary though.

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So you like knockack on bk sword? What else on sets? They are not really used much, the ones improved so what is there to not like?

Any examples? As its mostly making unused skills usable really. I can think of only dmg nerf of holy bolt but number of people making holyboltdin could be counted on one hand probably lol.

Well why not, its interesting to me to hear why some changes are disliked.

Hmm so its really not about changes being good actualy, you just want it as you remember even if you actaly didnt use improved skills or bad sets for example?

I don’t have to explain myself because it doesn’t really matter what other people think.

Do I like KB on BK sword? Yes actually. KB is good for whirlwind. I don’t like the changes to the sets because they were fine as is, and all they did was make the game even easier.

The summoner Druid didn’t need buffing. It’s a support skill tree, but they tried to make it play like a skill tree on its own. Literally all of its skills were support, even the Grizzly Bear. Do you expect the Valkyrie to clear games on its own? The Shadow Master? Why should the Druid summon tree be able to?

The buff to amazon bow skills was completely ridiculous; they didn’t need a buff. Not everything needs to be able to keep up with Hammerdins and sorceresses.

Also, unused skills? Unused by who? I rather like the fact that not every skill was super good. I like having weaker skills because it forces me to play in different ways.

They also broke a terrible, cardinal rule of any game ever: you do NOT balance a game by simply buffing things. Their refusal to nerf anything is a huge reason I dislike their direction.

Edit: Also, let’s not forget them breaking shapeshift forms, FHR, and the Barbarian’s whirlwind with 2-handed weapons. They’re kind of… well… bad at their jobs if you ask me.

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Because it opens up new build possibilities. Summon tree was so horribly balanced before. From where are you getting that it should be just support? Support summon skills are druid spirits and two vines. Others are dmg dealers.

If necro can have viable sumon build, why not druid?

Come on… I tried that build before. It was always complete garbage.

I have done summoner in D2R, solo HC playthrough and build is well playble, nothing really strong but doable now. It wasso bad before.

Valkyrie and shadow master are not skill trees, they are individual single skills.

Will bear clear the game for you solo now? Or spirit woves? No, they will not and do on same level as valk or shafow masters. But all summons together makes summon build actualy viable and fun to play.

You will hsrdly even notice the buff lol. Its clearly way too weak. Nobody is suddendly playing bowazon, in fact i didnt see anyone plaxing it online so far this season. So if it was buff, it wss very weak one.

By 99,9% of player base. I play this game for over 20 years. In all that time i have never seen anyone using grim ward as active skills. Only few poor souls invested skill there by mistate before learning that Howl does it better.

With this i definitely agree.

Shapeshift forms are more comfortable to use now honestly. And i was under impression that they fix WW? I never liked that skill so i am not sure on this one.

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Where was I getting that from? Spirits = aura support. Vines = support. Ravens = Blind enemies for support. Wolves = Meat shields / damage soaks. Bear = Damage soak / aggro. Nothing about these skills were anything but support.

Bowazons have absurd DPS what are you even talking about? Even prior to the buffs they could dish out absurd damage over massive areas. I had bowazons hitting nearly 6k damage on 24 arrows, with 60+ critical strike chance at 5 APS. They were already monsters, and now they’re beyond monsters. Their drawback was literally being glass cannon.

Grim Ward buffed the barbarian all around, which is a no from me. Howl is a level 1 skill, so who really cares that much?

The shapeshift froms, bears especially, are terribly done with their attack speed now. As for 2-handed, I don’t know about that one, but I haven’t seen anything about it being fixed.

Yes and that was the issue of the tree, they were not supposed to be just support. Wolves, bear ,ravens and poison creeper are damage dealers. Just were poorly balanced. Just because dmg dealing summon has utility doesnt make support skill from it.

Why is almost nobody playing them then? Something doesnt add up.

Not really because barb strugle with not having enough skill points. Grimward buff was nice, but it still has problematic use.

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Nobody plays them because of bad mobility (like teleport). Not because they’re bad. Also, they were played a lot in LOD from what I can remember. I ran into quite a few of them… they just aren’t played much in pub games because they can’t be the runner because no teleport.

You have the druid summons the wrong way around. Just because they deal damage, doesn’t mean they aren’t support; the poison creeper was there to stunt enemy life regen to slow healing, and to chip damage via poison to large groups (also it’s a level 1 skill). Raven always did super low damage because its primary function was blinding enemies. Bears never had the ability to attack large groups because they weren’t meant to stand as a skill on their own (other than TG cheese) and wolves never did much damage because they were damage soaks, and to help aggro enemies to keep them off you more.

All of these had every intent in being support, and it’s obvious. It’s very rare for summons like wolves and bears to be a primary source of damage in any game, so this is nothing new.

The buff to Grim Ward, or at least my point in mentioning it, was that it wasn’t needed. Barbarians had no real issues with damage. Their biggest issue, in a vacuum, was attack rating. They hit surprisingly hard because Whirlwind has solid APS.

That all said, I gotta call it here as my last response to this. Not necessarily because it’s a bad topic or anything, but because I didn’t make this post to get into a discussion. I just want to find out if there’s any way I can revert patches.

Skills have 3 categories, damage dealers, support and utility. Some skills are combination of those. Most damage dealing summons have some kind of utility. Like ravens have blind, dire wolves eating bodies, Grizzly having knockback…
Thats has nothing to do with support. Utility is not support.

Support skill is skill provinding some bonus to user or whole group in stats. Like Oak sage or Spirit of Wolverine. Two non damage vines are also utility skills. Ravens,wolves, grizzly and poison creeper simply cannot be called as support skills in any shape or form.

Spirit wolves, Dire Wolves and Grizzly are also linked together with synergies. Which clearly indicates that they are supposed to be something more than support as why would you invest 60 from 112 points to have leveled up one skill as support? Makes no sense.

No, they are not support skills and never were, they are dmg dealing skills with some utility, thats all. It was just designed very poorly before as when you leveled your damage dealers, you had to always pick only one of them to be active.

In fact whole skill trees of assassin and druid clearly shows that LoD was rushed without making these two classes properly balanced and left with a lot of basicly useless skill or serious issues in skill tree.

So its only good that now both classes are more playable. Druid need some tweaks still in few skills like improving artic blast or improving ai of summons. Assassin still need changes to skills, mosaic was poor attempt to try fixing her charge up skill.

You can revert majority of changes with some modding. Should not be that hard.

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