One obvious issue with Diablo 2 is that the playing experience for multi-player is totally different than single player:
- Immunities are almost a non-issue in multi-player but a total show stopper for many builds in single player. Playing with just one friend, even if you are both Sorcs, makes immunities nearly never matter and one can make super specialised builds. With a group of 3 it is a hard guarantee for them to not matter
- Dying (non-hardcore) is single player can be game stopper since one needs to recover your body; in multiplayer a single player dying is totally recoverable easy
- Even end game activities are so much easier with just a party of 2; a party of 3 with even cheap gear makes even the uber-bosses a world easier
On top of this, there is the trading/farming nature to the game; getting any of the higher runes (like above Mal) without trading is very, very hard. In addition, loads of items are super, super rare drops. The net effect is that single player builds tend to be… quite limited and more of a never ending chore to even try to reach end game content. I can beat Hell solo with just a few different builds (I have managed the following: Paladin where most of the way as a hammerdin then respec to FoZ, Amazon dual between lighting fury and ice arrow, Sorc with fire-wall or hydra and ice-orb; I think I can do a druid and Barbarian and maybe a trap-Assassin). The hard reason being that the item farming solo for anything more is not reasonable.
I would love to make an Assassin with dual Mosaic rune words, but one needs two Guls for this. I have never even seen a Gul ever drop even. The highest rune I saw ever drop, back over 20 years in the original Diablo 2 was an Ist.
What I propose is the following:
- for single player offline, change the drop rates dramatically (also the gambling rates too). Diablo 3 is a LOT funner from this (I love Diablo 2’s character classes though).
- also for single player, kill the item-tetris. If I remember correctly, offline does not have a character limit, so making mules on top of mules is silly.
The truth is that multiplayer on console is borderline dead too (I don’t know about PC though) and these changes would make the game more fun instead of more of torture; this is more like what Diablo 3 is now where outside of perfect stats, one can nearly get any item one wants to make whatever build one wants after playing a bunch, but not a ridiculous amount. I think Diablo 2 has more build variety potential than Diablo 3 (because Diablo 3 sets are so much more powerful than uniques in Diablo 3) and I would love to just try some builds; the Bear Sorceress I would love to try, but the time investment to just try to get that gear is not practical or realistic. One idea is perhaps a limited multi-player where items are locked after a few hours to an account, but item and rune drops are far more frequent.