I can vouch for this as well. I’ve been using the Nadir runeword Helm in Act III and the cost for repairing is $57k when the helm is at full durability. I only noticed it after realizing my stash money was going low, LOL.
EDIT: Perhaps it is associated with the recharge cost from the skill inherent to the item. (in the case of Nadir, Cloak of Shadows)
Yes. I made a Duress in a superior armor and it’s more gold to repair than I can make in the time it takes to lose the durability. It really makes it hard to enjoy playing with the item equipped because it’s unsustainable unless I constantly return to town to sell drops. Even then it’s barely sustainable. I shouldn’t have to farm a bunch of Rals just to play my character. It is broken. Also, I would like to still have the luxury of just clicking “repair all” when I go to NPC. With this situation I can’t because I will constantly bankrupt myself.
This apparently has not been addressed because I have a lore in a spirit mask and to repair 1 point of durability costs 21,888 gold and I’m almost positive that that’s wrong