Remove players effect in drop rate

Just remove this system. Its completely unbalanced this mechanic, the amount of players that play the game, plays solo, and farming this game solo its basically useless. Thats why this game also have ALOT of botters with full rooms, so the owner get a completely easy loot system x8. Just remove this. No one even likes it. Mf it self in the game should dictate the droprate of the items, not MF and ALSO the players in the room. players in the room should only add xp and make monsters harder. thats all.

3 Likes

Its meant to reflect the added difficulty due to extra players in the game. More difficulty = better drops. Does it work perfectly? No. but there is a reason for it, and its not a bad one.

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i see no problem with removing these bonuses from unpartied players

this would make partied play the only source of better droprates

anything else is a big no

4 Likes

No, it isn’t. Farming solo and targeting unique/champion packs is actually quite an efficient way to farm in the game. The number of players primarily boosts the number of drops from trash monsters and containers. Since uniques and champions always drop a fixed number of items regardless of the number of players in the game, and it’s easier and quicker to farm them playing solo, you can get more items in the same time frame from them playing solo.

Actually, it’s because there are a lot of noobs that want to play the game, but don’t want to spend the time playing it to find the items they want (or they simply don’t know how to play the game with anything BUT a decked out cookie cutter build), so they’d rather whip out their credit cards and buy items from RMT botters. As long as credit card warriors exist, so will the RMT botters.

I agree, most of my HR and better unique drops have happened when I was farming solo

botters would rather have 8x p1 than 1x p8 . you don’t even know what’s going on don’t make posts about it.

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More like they’d rather have both… Because if they’re running 1x bot with /p8 equivalent, then they can repeat telefarm LK and other super chests all day long to get dem hi roons.

actually no. the drop rate of a unique item actually goes up if there is the player has more mf and if there is more players in the lobby. Actually there is a calculation of the chances of drop rate x mf + players. Example: a CoA to drop from Baal in players1 with 150 mf has a 1x chance in 29 123x, and if we go up to a players 7 with the same mf, the chances to the baal drop the coa is 1x chance in 26 527x, it goes 3k down. We talking about one of the best uniques in the game. Regular uniques like an arach goes that same logic too, it has a hard drop rate in p1, and it drops tremendously more with more ppl in lobby. MF is a joke compared with p7, p8, even p5.

oops my brain is off,

urs thinking thats not correct? prob.

Player count affects how many items bosses, super uniques, minions, normal monsters and containers drop. This is why the chances of uniques increase with more players in the game.

Player count does not affect how many items uniques or champions drop. They will always drop the same number of items regardless of the player count.

2 Likes

u said the exact same thing in but the opposite in bouth phrases.

one that monsters drop are effected by players, and one that monsters are not effected by players. rewrite.

First you said that farming solo was pointless…

I rebutted, because farming unique monsters is an efficient way of farming solo since uniques always drop the same number of items regardless of player count. Since monsters are easier to kill with 1 player vs 8 players, they are quick and easy kills.

You then respond that I’m wrong because player count affects monster types OTHER THAN UNIQUES…

I then clearly restated that player count affects all but unique monsters…

And here we are. I’m not sure how to say it any more clearly. Is there a language barrier? Did you sleep during language classes? I don’t know.

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first of all, english is not my native language. im from south america. Second, i mention baal as an example only. farming methods go beyond unique monters, they would go 85 areas and now we have also terror zones. so no, players do have alot of importance in the game. as months will come, d2 will probably get an expansion and a good endgame, with nice new expanded areas with full pack mobs with new monsters etc, and ofc, again, it will continue with this crap system. Again, it is going against a current farming alone knowing that mf isnt enough to have a top effect the drop rate, u gotta have a room full of ppl, or at least a pt of 3-5 ppl to be an effective grinding. anyone who has thousands of grinding of this game in p1 and p5+ would know that. The pt system is unfair and unbalanced. ppl dont have full pts of friends or even prefer just to solo grind. Thats why mf should dictate the drop rate alone.

I’m not going to bother trying anymore. Some people you just can’t reach.

Have a nice day.

1 Like

solo farm is the best* way to get items when you factor time in it, looking only at the drop rates is misleading

*with very few exceptions

that assumes super chests have good drop rates for high runes online. i don’t know of any calc that calculates odds for super chests. theres only the patterns i see everywhere which only applies to singleplayer. calculating odds for high runes from super chests is pretty hard to do, lotta recursive math going on. not sure if anyone has done it. odds for 1 sur rune from the max chest TC per pick on p1 is roughly 0.00015%. ofc, then you have to do the whole simulation for p8 nodrop, how superchests pick, etc. the odds may not be favorable to p8 farm superchests online.

this just forces everyone to play alone to be efficient. it sounds like you just want to make items easier to find without putting in extra effort. your idea is worse than the people asking for /players command online

I am very surprised to read all of these comments.
I play solo alot with my Druid - Summoning & I hardly find good stuff.
Most of my items comes from trading.

we not talking about drop rate in chests. chests are calculated in other ways i do not know. Also no one is forcing ppl to play alone, ppl will always be able to grind in parties, as any game, players should effect monster difficulty, hp, and xp, as it is right now in d2. but not drop rate also. So u have friends and wanna grind with them? go ahead? dont have? go solo. Pts should be a target for EXP first.

the “D2 rune calc v2 by Luhkoh” claims to have done that

https://www.purediablo.com/forums/threads/runefinding-calculator-countess-vs-lk-vs-travincal-vs-cows.73/

they already are