Sad truth is most of those unique changes won’t matter. We still go Leaf/Spirit/Stealth/Lore etc. Amazon goes for magic Javelin from vendor. These are just guaranteed a lot easier to get drops.
You want uniques/rares/magics from loot more valuable? Remove rune drops from Countess for a start.
Or, make normal uniques and sets drops more often in Normal difficulty, keep the same rates in Nightmare difficulty, and make them drop less often in Hell difficulty.
It’s nigh impossible to find a complete normal set progressing through normal, let alone early enough for it to be of use during that playthrough. Yes, some sets should still be harder to find than others. And just to chase off the extremophiles, no I’m not saying make each set a guaranteed find for each playthrough either.
I get that devs want to take it carefully with D2 but buffs only won’t fix anything. Spirit is too good and too easy to get. 7 out of 8 classes can swap to this exact same weapon when they reach Nightmare. Not even Heirlooms in WoW had that impact on the game. That’s like another update that won’t really change anything so isn’t that kinda waste of time and work put on the game?
Runewords were originally introduced in Diablo II to bridge the gap between common loot and incredibly rare unique items, effectively smoothing out the gear progression curve.
low level runewords being very accessible is intentional
It’s just an idea, ofc you don’t have to agree. For me buying 2 socket armor from Charsi, doing few Countess runs, making Stealth in first act of the game and not seeing a better armor ever again in my playthrough is kinda crazy.
Sure but I’m talking about what could be good for overall objective balance of the game, not my personal preferences. Early runewords being very strong and easy to get is a well known fact. I saw many discussions about Spirit being too strong so am I really wrong to propose a change for it?
Why do you think your own subjective opinion represents what everyone overall thinks is good? Especially when you keep nerfing iconic farm spots and drop rates in decades-old games that everyone knows inside and out—who do you think you are?
I’m a casual player and occasional forum user. I saw many opinions about Spirit being too strong and making a lot of cool unique weapons useless. My idea is one way to change that. Ofc there were others like nerfing this rw itself but my idea could benefit whole itemization and changing how we gear up, paying more attention to loot like rares and magic, not only equipping the same item every time and ignore most of that drops in game.
Simply because Spirit or some single runeword is too overpowered, your brilliant solution is to completely wipe out the places everyone knows for farming runes. Do you have any idea that this game has nearly a hundred runewords, not to mention countless Horadric recipes tied to runes? This is like banning anyone from raising pigs or cattle just because you think pork makes you gain weight. It’s absolute brain rot
Not all of them are garbage, you can get +2 skill rare caster weapon, good resistances on magic items etc. It’s Spirit that makes it garbage. Everyone at least once gets the feeling “oh that’s a cool item drop but yeah I already have Spirit”.