Remove -5/10% frw on heavy armor

this is ridiculous. we re in 2022 and it is diablo 2 Resurrected. Pixel is important. strength requirement is enough. i don’t want to walk like a turtle if i change my outfit for something prettier.

Take in consideration for 2.5, except if you want everybody in light plate.
Can you hear me , blizz?
Thank you

7 Likes

Yes, let’s remove all of the 3 game mechanics this game has and make it purely about pressing one button.

7 Likes

Or they could just add more benefits to using higher stength heavy armors like innate damage reductions.

12 Likes

Or more realistically, how about better armor values? It’s weird that a 77str Dusk Shroud gets up to 467 defense and a 230str Shadow Plate gets up to 557 defense. How is a 150 str difference only made up by a 90 armor difference? Makes no sense. I’m for keeping the FRW penalty, but just make the armor values for heavier plate actually significant over something like a Dusk Shroud. If you’re investing 230 strength and sacrificing some FRW, you should be getting more than a measly +90 armor.

18 Likes

remove the role play from the game.

uh no thanks. Add more rpg mechanics instead.

4 Likes

Now this one I could agree with.

4-8% DR on medium, and 12-16% on heavy would if nothing else be interesting.

2 Likes

Can you spring in full plate armor in real life just as in light armor?

1 Like

So role play that heavier armor gives more evasion…

Armor system needs a rework

3 Likes

Yeah either remove FRW penalties, or bump up defense or %DR/DR stats on high strength heavy armors.

Heavy armor looks are some of the best!

But honestly I think speed is king in D2, majority will not really use heavy armors with that speed penalty anyway even if it got 1000 defense.

Some armors already have this but is hidden.

go play a newer more modern failure of a game, like lost ark. lolol

this is diablo, the best arpg and things like slower movement with heavy armor are the reason why.

go swipe your credit card in another game for some quality of life fast run walk in heavy armor.

1 Like

what you barking there?

as i said, armor(defense atribute) system needs a rework mainly bc there is only one reason to use heavy armor, looks
My suggestion is to increase monsters phys dmg and turn defense into phys dmg reduction atribute

after that, you can keep your mspd/stamina penalties you seems to love

Oh but merc blah blah blah

merc needs an overhaul too

3 Likes

Remove this remove that change this change that.

Game getting worse everyday - keep it up.

arent we thankful to have d2lod to go back?

1 Like

if you want a simple game, go back to d3 and remove yourself from sight, we don’t need your casual self-entitled zero attention span z-gen butt here

1 Like

Those numbers might be a bit high. But I think something like 1-5% for med and 3-8% for high would make it interesting and provide a benefit worth thinking about.

1 Like

Actually it isnt “hidden” but rather disabled

Here’s the full list from Armor.txt. It doesnt actually work at all.

Code:

Breast Plate            1
Light Plate             1
Tower Shield            1
Cuirass                 1
Mage Plate              1
Pavise                  1
Great Hauberk           1
Archon Plate            1
Aegis                   1
Field Plate             2
Full Plate Mail         2
Sharktooth Armor        2
Chaos Armor             2
Kraken Shell            2
Shadow Plate            2
Ancient Armor           5
Ornate Armor            5
Sacred Armor            5

And its a pathetic bonus anyway. For the mass strength that have to pump and sacrifice vita points you would get +5 DR absorb? They would need to make it at least 5x or 10x of whatever is on those armors to make them viable where you give up all that vita for the piddly pdr bonus…

2 Likes

User name checks out.

Game needs transmog. Most models are wasted. They had artists spend a lot of time re-doing everything for D2R, some of the models have a lot of detail, but we hardly ever use that many of them.

As far as the speed penalty thing goes, I’m not sure why anyone would defend it when everyone tries to teleport or charge everywhere when possible. If we allow non-sorceresses to teleport, you really can’t justify an armor based speed penalty because of RP.

1 Like

I’d keep -5/10% FRW and instead improve everything else: