Hi, i seen the new pools that blizzard made about D2R and you ask if pepole want to see balancing changes in the game.
All i wanna say is please for the love god. Dont nerf the good class or good item. Buff everything that need a buff this could make some new and cool build. But please dont nerf things that are already good (Pally, Nigma, Botd, Greif, Spirit) Buff all you want make new op make new godly buff tyrael might idc really but PLEASE PLEASE i implore you dont nerf the thing we know and love <3
Problem is, a lot of people don’t understand little nuances that have been in the game for nearly two decades. Even the devs did not play high level PvP the way some of us did.
There have already been multiple threads about buffing certain sets/uniques/runewords, and in just about every thread there are posts with people asking to buff items in a way that would completely wreck matchups in PvP.
Balance needs to just stay the same, no one knows the items well enough, apparently.
This, this right here is exactlly why veterans get so frusterated. There are sssssooooo many builds in D2 that still work and work well but are not considered “Meta”. My main is one of them. It has been tweaked here and there but, still works and works fine and has done so for 3/4 or more of the life of D2.
There are also extremely high budget builds like bear sorc, auradin, mf barb 1500% mf, Tesladin, gold find barb,
There are also rare builds like DTM Sorc, Avenger Pally, Tri Elemental Sorc, Tri Sorc caster(mine), etc
Lol i made over 40 perfec full inventory char in the ladders season since diablo 2 has ladder i play since 1.07 classic i know way more of the game meme spec then you will ever know. AND YES some class are just weak just an example did you ever played a martial art assasin ? or a kick assasin … i will make you a list there you go
Amazon:
Every elemantal bowazon = bad
Poison Java=Bad
Sin:
Martial Art = Bad
Necro:
Every spec is ok.
Barb:
Throwing barb = bad
Shout barb = bad
Support barb = bad
Pally:
Auradin=Bad and no its not good try to do pvp on that you will see why (Since 1.12 the auradin bug is fix the build is unplayable)
Support pally (Healer)=Bad
Sorc:
Everything is fine here
Druid:
Any forms suck its better to play a bear sorc then a bear druid <<<< WTF
Elemental fire is verry verry bad
Elemental wind is somewhat ok but has massive issue in pvp you can stand in hurricane for ever
Druid summon= worst class /spec in the game by far
The truth is i want the game as it was but… As you can see the vast majority of pepole are asking for change so my point is to not nerf things that are already good. If you played PD2 or any mod that changed the game in anyway you know that nerfing thing only lead to new op build. All that im advocating for is no nerf only buff to the spec/build that need it.
I found out about tesladin by accident when playing single player, I was like “how on hell haven’t I seen anyone else use that”
that’s right if you look close enough Diablo 2s builds variety are quite robust
I suggest to anyone that feels like they can’t progress to just take it is and do some trial and error or if you really don’t have the time just look for builds
what I would say though is that are some skills that used to be viable in past patch’s and I see no reason to why they are kept the way there in this day and age
The main issue is most are asking for skills that are Normal/NM skills to be buffed to compete in Hell… Thats not how it works. Not all skills work in all difficulties, deal with it! Enjoy changing it up, try a new Normal/NM skill before you get to the OP end game skills you use every single ladder build.
No its not, not all skills need to work in all difficulties. Or atleast in the next hardest difficulty because obviously any skills viable in Hell will work in NM and Normal…
But game would be better and more interesting if they would as it would create many more builds. Nobody use firebolt on hell because fireball does everything better.
Come on, thats pretty weak argument and you know it :). Why not give firebolt chance to peirce target for example? Make it more viable with different mechanic than fireball.
There is nothing wrong with firebolt, the game changed and moved on from it. A nicely synergies firebolt does 590 damage for 2.5 mana. Contrast against FireBall of 1600 for 16 mana. The benefit of firebolt is the constant mana cost vs damage to a single target. Back when you chugged pots constantly you might think about this, as is you get insight and never blink at spam casting the most expensive skills you have.
This was not a poor design, it is not considered useful as you outgrow it and have no incentive to think about damage vs mana spent.
Much of the other thoughts about bad skills are just because one person or other doesn’t use it. Balance changes that actually help would be good and appreciated, but each time I hear someone point to a ‘bad’ skill, someone out there has a build that uses it well. Those who hope to ‘balance’ this game would need to really have a good team of people who know the game in and out to help do it.
It would be far more interesting to have a thread of proposed changes and let people (civilly) comment on them. I know civility isn’t common around here.
and yet there are low level skills which are pretty usefull and used even on highest levels, dont you think these skills were designed better?
Mana is not really issue with some gear. Firebolt will do less damage than Fireball while fireball has aoe dmg on top of it.
It is just one of many skills. I can talk about many skills from each characters. Fire bolt isnt even the biggest issues, there are far worthless skills like for example “Grim Ward” or “Spirit of Barbs”