Question about Griffs and -res

Whenever I look up information about Griffs ability to reduce lightning resistances, it’s always in tandem with an Infinity absolutely demolishing the immunities. These two are never separated.

My question is, does negative resistances increase damage on normal mobs by the percentage amount reduced? Or does the negative resistance do nothing unless it fully breaks an immunity, like working in unison with a conviction aura from an Infinity?

-25% Lightning Res = +25% lighting damage?
Or
-25% Lightning Res does nothing unless -100% res cumulative, and breaks an immunity?

These may both be wrong, as I don’t claim to be a sage on the numerical bindings of D2. I’d still be gracious for a short but informative response.

Edit:: Basically I’m trying to make an informed choice between the +2 Skills on the Shako or the -Res on the Griffs.

For non-lighting immune mobs, -25% lighting resist is basically +25% lighting damage.

When you are dealing with lighting immune mobs, the -% lighting resistance will do nothing unless Infinity’s level 12 Conviction aura can break the immunity and get monsters’ lighting resistance to below 100%.

From my understanding, and I should’ve tested it when I had the chance in PTR earlier in January, is that Infinity cannot break all lighting immunity, especially some of the nasty stuffs you will encounter in Act 4 and 5.

Is this for a Javazon, Trapsin, or a Sorceress?

Sorc, I’m also wondering if Chain lightning is superior to regular lightning. I always feel like the top end of chain is pitiful and I’m constantly trying to see how to boost the minimum damage of either.

I’ve tried both chain lighting and regular lighting and decided regular is better. Much more damage output.

So, here’s another question for you.

I have an Oculus, a HotO, a Tals with +2 Lit sorc (w/fullset), and a Crescent Moon.

Is the loss of the top end from the +3 worth the -res from the CM if you’re also running griffs? I’m really more interested in upping the minimum than the max per cast. Thoughts?

That’s tough to say. I have a level 94 sorceress that I have put a lot of points into each of the cold, fire, and lighting skill trees. Sorceress really has 3 very viable skill tree unlike other characters.

If you are just looking to kill everything very fast and not worry about MF, I guess CM and Griffon can work. But I like MF so Shako (Isted) + Occy (Isted) are absolutely indispensable.

Yes depressingly enough, once I got full Tal set, I looked at my MF, my Resists, life total and my damage… .and then at my Occy and Shako… and quietly put them back in the stash and hung my head.

On P1, full Tals seems to be almost overkill. I’m sure once you add more players the extra damage from Occy and Shako may be necessary, but on P1 that Tals set is overtuned.

Edit:: Looking at it now, if you’re willing to sacrifice some damage and some resists, the MF gain from those two just slapped ontop of tals is quite nice.

Technically speak -lightning res should be more powerful than +25% lightning damage, but it also depends on the resistance of target.

if target is 0% lightning resist, than the damage you would have done is the same

+25% damage: 100*(1+25%)1 = 125
-25% lightning resist: 100
1*(1+25) = 125

125 = 125
-25% lightning resist = +25% damage

if traget is 25% lightning resist, than the following would happen:
+25% damage: 100*(1+25%)(1-25%) = 93.75
-25% lightning resist: 100
1*(1+25%-25%) = 125

125> 93.75
-25% lightning resist > +25% damage

if target is 50% lightning resist, then this is the following

+25% damage: 100*(1+25%)(1-50%) = 62.5
-25% lightning resist: 100
1*(1+50%-25%) = 93.75

93.75 > 62.5
-25% lightning resist > +25% damage

you can kind of see the trend here.when mob has higher resist, -resist is also more powerful than +damage

Right, and this is the argument they make on why Griffs is so vital for that big damage boost after a immunity break.

So I suppose the next question is

How often is this scenario occurring in Hell difficulty?

This is why I hate lightning and chain lightning on the sorceress. A spell with a minimum damage of 1? That’s like throwing attack rating in there so it can feel like it has a high chance to miss. That feels counter-productive for a spell in this game.

Ew.

And they cast rather slow compared to fireball, etc. I enjoy a post-synergy patch fireball sorceress more than lightning, even if I have to teleport past 50% of the monsters.

Nova should be fun, though. It has a decent lower damage and requires almost being in melee range (like static…) so it should be fun to play if it is viable again. Ooh… I might play a lightning sorc for the first time in two decades after this new patch.

You know something, I honestly looked at the new graphics, saw how the lightning was glowing and thought, dang, that would be fun too play.

What I didn’t know was Light sorc was the king of pig poop street for X years and everyone wanted to run one, and you needed this expensive Infinity thing. Now here I am with a 92 Light sorc, and completely trapped in the brigade of overpriced everything if you want to play the class.

I wish I could go back in time to be honest, I don’t see 2 Bers in my future anytime soon.

one thing for sure…act bosses are almost guarantee to have at least 50% lightning resist if i remember correctly,

Andarial: 66
Summoner 75
Durial 75
Methy: 75
Diablo 50
Nihlathak: 33
Baal: 50

as for regular mobs…its very hard to give you the numbers without intensive study

What you can do however, is to google “Arreat Summit, Monster” and it should lists all of the info for every monster in the game including HP, def, resist etc

Blizzard changed the way immunity piercing works. The ratio for immune mobs retained 8:1 so a 102% light immune mob needs 24% piercing to get 1% dmg trough. HOWEVER as of LOD 1.13D ONLY lower resist and conviction could break immunities in this ratio. as of D2:R however, any piercing including cold mastery or griffins + facetts etc can using the 8:1 formula.

If used paired with conviction itll just summ up. It works only for direct hits from you for example lightning but it wont work for the light traps of assassins as those are entities on their own.

As others already explained non immune mobs get the 1:1 ratio. so a 75% res mob will receive only 25% of your damage. If you have 25% piercing itll receive 50% of your damage

RealDamage = YourDamage * (1 - MobRes / 100).

MobRes after any modifiers from auras, piercing equip, skills etc

Regarding your short answer.

Griff gives +1 all skill, light damage and resistance piercing, and fcr

If you apply direct hits like lightning(sorc), fist of heavens(pala) or lightning fury(amazon) you want to use griff.
If you’re a summoner(e.g trap assassin) the dmg amplification and resistance piercing is useless for you as it will not proc and you’re better off using a shaco or assassin helmet.

It’s 1:5 ratio since 1.10, and only lower resist and conviction are allowed to break immunity, everything else are not allowed

Lightning damage has a minimum of 1 because it also exeeds any other damage by far. My lightning sorc does 1-86K with a sword for example. Lightning builds are rng based. You might hit low yes, but you exeed any other damage by far. You don’t have to take my word but theres a reason why lightning sorcs are used to rush.

with such a big gap in min and max, and with enough hit, the damage is usually sit around the middle majority of the time.

yes you can get LUCKY and het 86k, but normally its more around the middle

Not in D2:R. Go use Cold Mastery 260% and kill cold immunes. It works. Done it myself, many cried out that its a bug where it actually is a feature change.

lol since when?

There was a period where CM was bugged and was able to break cold immune in D2R…like right at the beginning few months…but they have fixed that bug for quite a while already

Exactly when was the last time you play?

To be fair probably around that time. If that was really only a bug im really disappointed because it renders cold mastery useless again(recently started to play again since they’ve removed login queues and outsourced them to that 90s timer)