Quality of life for bowazon

Balancing the dps is 1 thing and I won’t talk about it here, but there are quality of life issued worth fixing in patch 2.5:

  • Bow skills cost too much mana. Even with insight level 17 meditation, drinking mana potion is necessary. Things only get better when you get dual leech ring and 2/20 glove with mana leech but aren’t those godly gears hard to come by? I know a lot of people will argue that lightning fury also costs tons of mana, but man, bowazons are always a few tiers worse than javazon. The high mana cost is justified for javazon but not for bowazon.
  • There’s no way to shift right click at shop to buy the missing arrows. Always have to sell old one and buy new one. And while we’re at it, please create a mechanism to refill arrow in the same way patch 2.4 did to throw barb.
4 Likes

Want real quality of life for bowazon? Making them fun to play by increasing their build diversity

  • skill effect stacking

  • cube recipe to grant skill effect to arrows

2 Likes

Well, that is balancing, not really quality of life.

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As I specifically said, those are balance changes but the effect they generate is a quality of life… build diversity is a qol in a way, having choice on how to play the game rather than being pigeonholed is great and doesn’t alter content

right they cost rly much mana. too much ? id know. i was always ok if i plan my mana leech stuff proper.
i had always the feeling that ANYTHING in the game costsmuch mana. wheter this oder that char. but later in the game mid/high lvl ish this problem slows down a bit.
i would not like it if they make the mana costs so little that we dont have to think about it.

this is a nice QoL View. :slight_smile: a little one but a good one.

he did it again^^ :stuck_out_tongue:

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a quality of life for bowa and java would be the removal of arrow and quantity on throw items

Picking up arrows refills your equipped arrow quiver, and the remainder generates a new stack in your inventory, even if you have a non-full arrow quiver in your inventory. It’d be nice if it would also top off any non-full arrow quivers in your inventory.

4 Likes

Normal arrows should have unlimited quantity

But crafted arrows should have a quantity

Can you elaborate on how build diversity is QoL and what you mean by content?

crafted arrows? now im interested

More choice on how to play the game is QOL imho

More choice means you are more likely to dibs a build that interests you

And the content I speak of is everything that happens once you step out of town, the killing and fighting

Stopped reading this discussion once putting skill effects on arrows was mentioned.

You contradict yourself with those ballance/QoL/content ideas. Think about different/logical reasoning.

Sometimes I wonder how humanity managed to get to this point of technology with brain processing power like this…

The “doesn’t alter content” is based on what makes it a QoL… not a design philosophy

This is kind of funny coming from someone who inundates the forum with a ton of radical game changing ideas for a remaster of a 22 year old classic.

I’m pretty sure the latest patch actually broke Insight on bows at least partially. With it equipped on my mercenary she could be literally standing next to me and I don’t get the aura. It didn’t happen until the latest QoL patch. Hopefully it gets fixed. When 2.4 came out even the lowest level Insight affixes worked and made it so I didn’t need mana pots except in extreme circumstances (e.g. having to fire off freezing arrow for an extended period of time).

It’s long past time to just ditch the arrow quantity and give us quivers as items. They’d need to rework magic arrow (potentially, but maybe not since it could still be useful against physical immune mobs), but it’d be nice to not have to worry about that anymore. That is one piece of “flavor” that wasn’t even good back then, let alone now.

So thats what your RNG manual says to reply when cornered? I hoped you would try some more advanced acrobatics, pity :smile:

Once again, the strict remaster argument died even before the release when the franchise director said there would be improvements past the release

Then died a bit more with the addition of shared stash and extra tabs

And it died even more with 2.4 changes

And ultimately never really existed since if it’s a remaster of Diablo 2 which respects every aspects of the original game… it also has to respect a major core aspect of it… it was constantly being updated with balance and content for the period it got supported

Therefor D2R isn’t a real remaster unless it has improvements patch from time to time like the original did

Well it’s actually pretty hard to reason and make argument to somebody that can’t read or doesn’t have the comprehension capabilities to understand the topic at hand

Ah, so you see the inch of QoL delivered, you grab that inch and try to run a marathon with a mother load of radical game changes, simply because that delivered QoL =/= Strict Remaster…

:roll_eyes:

I’d like to see arrows and bolts from ground auto fill if you have them equipped, so that you don’t have to manage arrow inventory while farming.