What does it do?
A charm inventory is an additional inventory solely for charms, and charms only work in that inventory, freeing up the normal inventory for actual loot. Of course the limitations for unique charms stay the same.
People seem to have two major concerns with a charm inventory:
Loss of choice between Power vs. Convenience
With the current inventory you have to choose: The more charms you equip, the more powerful you get, but the less convenient the item management becomes.
Power Creep
The current inventory is 4x10, so 40 slots. At the moment, most people leave room for the horadric cube, tomes etc., and fill the rest with charms, so on average, they might equip 4x8, so 32 slots with charms.
If a charm inventory simply had a size of 4x10, everyone would use all 40 slots, because there would be no downside.
From 32 to 40 is 25% increased space for charms → power creep.
Here is how I would adress those concerns:
Introduce a charm bag, that works very similar to the horadric cube. It can be put in the inventory, and as long as it is carried, all charms in the normal inventory are deactivated. But the charm inventory has only a size of 4x8.
As of now, most people do one of two things:
Either they fill their whole inventory with charms, usually for PvP, Uber Tristram etc. That option would remain with simply not using the charm bag.
Or they carry the horadric cube and the two tomes, and fill the remaining 4x8 with charms. That would exactly match using the charm bag.
So players would still have to choose between full power of 4x10 charms or convenience with only 4x8 charms, and it would keep the power creep in check, as it very closely emulates the current meta.
Tadaa!
But it makes the game too easy!!
I am all for making the game more challenging, but I want the option to make the combat more challenging. Also, I think the most efficient way to play the game should also be the most fun way to play the game.
And neither playing “Inventory Manager 2000” nor the choice of how many charms to use to not make the item management insufferable is fun or challenging.
But maybe that’s just me…
Potions and Gear Swapping
Now it is true that the extra available storage space allows to carry more potions and opens up more possibilities for gear swapping, and I can’t really think of a good solution to adress that, but I don’t think it is enough of a concern to justify keeping the status quo.
Were should the charm inventory be located?
I would make it unfold left to the normal inventory, so charms can directly be transfered between charm inventory and normal inventory or the stash, while also beeing able to see the character screen.
If the bag is being unequipped, what happens to the charms inside?
Same as the horadric cube, the charms are put in the normal inventory if possible, otherwise on the floor.
How to obtain the charm bag
The charm bag could be a quest reward, maybe for killing the The Summoner in the Arcane Sanctuary, providing a charm inventory of 4x4 in normal, 4x6 in nightmare, and 4x8 in hell.
Or it could be a dropped item granting 4x4-8.
What do you think?