(PTR PvP Feedback) About fast hit recovery, wanna roll-back this changes

Just bring back wsg. It’s only a problem because the devs removed wsg. I’m a little frustrated that we have to hold their hand for even the most basic stuff like this…

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Fix this immunity shiet. Do something we can keep playing this game.

try to get on top of an almost always moving caster and come back to tell us its easy… No stunlock means the aggressive wont be rewarded for being aggressive against def spaming class. Its not healty for the game. Long stun lock in Team vs Team are a problem, but making the game more defensive with less flashy plays is far worse. Assassins being a bit too strong currently is also a problem, but you can fix it with localised nerfs.

-Remove the hability for shadow master to use mindblast, that wont affect PvM at all.
-Remove the autoaim function of psy hammer, that wont affect PvM either.

Do both of that and Assassins will already be a bit less oppressive and frustrating to play against, especially with Finishers from martial art (tho still strong, but they were always good in D2 PvP anw, or at least since 1.10)

so you tell me

you want to reward the one avoiding the fight vs the one taking damage for closing the gap and let him die and reward the spammer ? good logic , i will make a voice video explaining everything broken for 1,14 pvp because my english is not very good later :+1:

spammer are spamming, they arent locking. It means they are less likely to be in a position to capitalize on your opponent being put in hit recovery than someone would just telestomped them and obviously got the namelock. If you eat a fireball from a fb sorc 2 screens away, she wont be able to punish you more than that.

They buffed warcry damage 30%, but now when you’re pvping, after the 2nd or 3rd cast of warcry, they can now teleport away. This is actually WAY worse than current patch where the damage is low, but at least they are stunned for enough time to do damage.

You’ll never kill a necro on a warcry barb now (bone armor wont die before they can escape via fhr immunity).

once first hit recovery anime from warcry is over they will freely tele away. Thats kinda senseless because warcry itself isnt really used as a direct stun but more as a mean to setup a stunlock. But after this change, this tool will sabotage your own offensive as you will just have wasted your one and only “hit recovery window” to cast warcry…

bump because this cant go live

This needs to be changed before live.

2 Likes

Blizzard please consider a different method! :frowning:

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Fix this crap. At least learn your own game before you change so much mecanics. Pathetic clowns

Bump to save the future of pvp.

Yes this kind of attitude usualy helps XD

Well yeah maybe not polite, but they should be carefull when they tune basically PvP only feature.
As FHR is pretty much ignored for PvM and by doing so they make it that having FHR on items like Coa/Fhr sks is a bad thing and chars like Trapsins will be almost useless or forced to play from offscreen entirely.

So I get the frustration. More FHR you have weaker to stun you get, and more Fcr other party has the less stun they do to you, due to frame not fitting like in the video above.

That is sign of not properly tested change that will damage the game.

I’ve been there, ended up whit a 2 week ban. So never write in an angry pumped up state, no one wins in the end.

Bump. This change needs to be reverted until Blizz can come up with a better solution that doesn’t destroy pvp.

Bump- let’s hope the next iteration or PTR addresses this or gg

Bump, d2 pvp was fun because it was a game of cat and mouse. You have builds that try to catch opponents and you have builds that play evasive. If this patch goes through you’ve basically declawed all the cat builds. Any build that requires you to telestomp will won’t be worth the effort and you’ll be just left with builds that stay off each other’s screen and hope their projectiles hit.

just fine tune the current mechanic in 2.4

Ya, could be fine if it took more time to trigger and if it was triggered way less often