Psn charm vs cold,light,fire charm

The max psn dmg on a small charm is 451 wich is very good. (Lvl req is 83) i understand this.

But max cold dmg on a small charm is 15-29 dmg and lvl req is 82. light,fire and cold dmg on sc is so low compare to psn charm. I think they should make more dmg.

451 over 12 seconds… 37,58 per second…

they dont need buff just because of posion charm.

But honestly yeah, all elemental charms should be buffed, nobody ever use them.

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Nah… The game would become easier than it already is.

Hey I know!.. Lets buff the monsters HP across the board! :slight_smile:

Think of the monsters…

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but nobody use them now.

Elemental damage charms are more geared for lower levels… Supplemental damage. Especially cold charms which are good for slowing enemies. Poison damage charms are useful simply because of their larger numbers, and they prevent monsters from healing with their DoT. (I know you know this, just throwing it out there)

its used for chill effect, not for dmg. Elemental damage of low level charms is totaly laughable. Highest best ones would be maybe decent for low levels and not for lvl 60+ or how mĂşch they need.

They are total trash dude.

Topic is not about poison charm. Op is saying its ok I guess, its about cold, fire, lightning.

I don’t know about you, but when I’m first starting out with a physical damage character, if I drop an elemental damage charm and I have the extra room in the personal inventory, I’ll hang onto it for a bit until I get something better. :slight_smile:

Yes me too, but they use useless compared to +max damage charms. I would double damage of elemental charms for low levels, triple for mid levels and 4x for high levels.

It would probably be still useless for hell :smiley:

Good old bowa(insertcharacterclasshere) starting out. Charsi up a couple 3 socket bows, slap some chippy emeralds in it, the same for your rogue, screenwide death. Farm up some Tals from Countess for an upgrade for later on if you want. Works well, until your AR goes to crap with a non AR class. :smiley: Early game of course.

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Rubies goes to armor, emeralds into helm to increase dex before duriel :slight_smile: poison jewels and +max dmg jewels goes to weapons :), tal are nice, Rals are better in merc with 3s spear or scythe :slight_smile:

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