In light of the Barbarbarian being able to Throw unlimited quantities these days I feel like the Bowazone should have a similar feature with her own Pierce skill such that when the arrow Pierces it refunds the Arrow quantity used just like the Throw Barba gets to do, it is only fair and I am tired of occasionally having to pick up arrows for no reasons, what do you all say?
I’m rather sad that they’re removing all the good and logical things like ammo from RPGs these days, which clearly weakens the whole thing.
This madness of turning RPGs into sports games for MIN/MAX has catapulted us into a deep hole in the genre.
And it still seems to be going one step deeper.
That’s one of the reasons why RPGs are becoming increasingly flat and irrelevant. They’ve been stripped of everything they do well and are constantly building on top of it, using the RPG, a sports game as the actual goal and content, which only manages to make the games no longer fun and have nothing to do with role-playing games.
The RPG genre has been hijacked for the cheapest profit interests, by creating a final lot in the so-called endgame and then let them run, without sense and reason after the best time and the next Imba item, so that it goes 2 seconds faster.
Making arrows less and less important is part of the problem, not the solution.
So no. I like having to refill arrows. At least it makes things a bit more authentic.
I do wish they just reloaded when picked up. No need to have extra quivers in the bag until you remove them. It should work like when your inventory is full and it just reloads the current quiver. Also buying them when bags are full just to reload is a pita. Just fill to 500 again and prorate the amount needed. Hell, make them a gold each so if you need 378 it costs 378.
Or, like Autogold, automatically pick up the arrows/bolts when you run over them, but with two conditions:
1: It only auto picks up arrows/bolts if you have them equipped.
2: It only auto picks up enough arrows/bolts to refill your equipped quiver. It will not pick up any more to add more to the character inventory.
The same could apply to normal throwables like Javelins, throwing axes and even throwing potions.
Point me to a definitive moment in the Diablo franchise history wherein people WEREN’T min/maxing. I’ll wait.
To you. They’re becoming those things to you. Because you’re in the minority of people who like the things that are being removed.
“Authentic” how? The last time I tried necromancy was when my car died and I couldn’t afford a mechanic. It didn’t go over well, and now I take the bus.
Look, you can have opinions, but I doubt very much you represent the market here. After all, we have LESS stuff you like, instead of MORE, as time goes on. That kind of means you’re out of luck.
I had no idea you felt so strongly about arrows. Should we nerf them back down to 250 per stack then? Wait I know, how about we make it more realistic so the quiver only holds 20 arrows at a time. Obviously no quiver holds 250 arrows, let alone 500. In fact, lets go further and make the Amazon need 3 separate actions before attacking, draw, nock, fire. That way it can be even more authentic. Is this what you want?
Well, picking up arrows then discarding my extra arrows, across 20+ years, few seconds each time, for essentially no reason, has taken off…idk how many minutes/hours of my life. I’m not lazy, just tired. And ONLY because Barb gets this magic replenishment now. I would not be asking for this if Barb was not changed to never have to worry and micromanage their supply.
Part of the roleplay feature of having a character with a ranged attack weapon is having to jostle ammunition. Compared to a melee character who has to repair their weapons every so often(unless Indestructible), consider Arrow/Bolt ammunition as the Bow’s/XBows durability. Yet unlike melee, “durability” of Bows/XBows can be restored without having to go back to town by simply slotting in a reserve quiver.
Do I think the ammunition amount on quivers could go up a tad? Certainly, and I was thinking 500 for Arrows(~+43%) and 350 for Bolts(+40%). It would also be quite interesting if we could find Magic, Rare or even Unique forms of Quivers(Arrow variant and Bolt variant). Auto-Replenish would be among their various attribute possibilities and going to town to repair would replenish their quantity if you run out(same deal for normal Arrows/Bolts).
Edit I haven’t played around with Bows/XBows in ages. For all I know the quanity of Arrows/Bolts has gone up since I last dabbled with them… lol
If auto-refilling of equipped quivers/throwables when you walk over them as I suggested is a roleplay killer for anyone, it could be disabled just like Autogold can. But I seriously doubt anyone but a select few would bother to. Your same argument also applies to picking up gold… Who enjoys the roleplay of picking up every single gold pile in the side rooms of Forgotten Tower level 5?
Worth noting that while I obviously gave LordByron a rasher of ribbing for his opinions, in all fairness, if the situation were reversed I’d be just as upset as he is. Like I said above, the only real difference in general terms is that the restrictions he’s lamenting the loss of, just happen to be things that are going away.
If we were heading towards a gaming future where we DIDN’T have auto-pickup of gold or whatnot, I’d be just as miffed as he is that we DO have auto-pickup.
They have they’re both 500 now. Very Roleplay friendly to have a quiver or bolts with 500 quantity. I know when I go to the range I always bring my 500 arrow quiver
The realism could always be taken up a few notches as well…
30 arrows per quiver, and there is say, a 90% chance the arrow is recoverable if it hits a monster. (monster drops the recoverable arrows upon dying) If the arrow misses and flies off in the distance, 100% recoverable. (Out to a max of 50 yards, it will just plop down a quiver with 1 arrow) If it hits a blockade like a wall, rock, or maxes out at 50 yards while in an unreachable area (arcane sanctuary for example) the arrow is lost.
I already had this rather pointless debate 10 years ago in WoW against the sports game faction, who still think it’s perfectly okay to turn RPGs into sports games in the endgame for their own purposes.
I have absolutely nothing against these kinds of games, but then please get out of the RPG segment and create your own division.
I’d rather play real RPGs like D1/D2 in the ARPG sector again than get bored with D3/D4 after 2 hours, not logging back in for 2 years and when I do, logging out again after another 20 minutes because it’s just not my genre.
It’s not because there isn’t a big fanbase, but because it’s a simple concept for the game makers to sell old wine in new bottles, over and over again.
They would love to link a profit machine to these spirals. That would be a dream.
But real RPGers don’t want all this crap. They want their genre back, please. All the endgame sports games with a little bit of RPG in them can go off somewhere, what do I care.
I don’t mind a SIMS, or a Call of Duty shoot-em-up. Because these are other genres and they should have their fun.
But I also don’t go into a car racing game and turn it into Roller Coaster Tycoon or Zoo Manager. The people there want to race cars, not clean pigs’ bottoms.
But in RPGs, that’s exactly what we’ve been getting again and again for almost 20 years now.
They just dig in and let the gamers starve.
They go to the forums of the new Diablo games and even write entire guides on how to make a new Diablo so that it’s as addictive as D2 and what does Blizz do? Once again they make the same cheese, which once again doesn’t work for the broad masses of real fans of the series, because they are essentially something other than a solid old-school ARPG…
But what does the sports gamer care? In the 2010s, these guys were always running to the forums of the makers of the latest MMORPGs and ARPGs and loudly demanding their endgame games. With the consequence that these games all failed precisely because of this… They were all shallow and didn’t focus on the moment, but on some kind of ending and then it starts…
That’s exactly the attitude that ruins the games, right from the start.
For an MMORPG, that would be pretty top notch.
That’s how it was in DAoC(Dark Age of Camelot) MMORPG and it was great. WoW archery is a joke compared to that…
I believe the appropriate response to be “no u”
Then play those games.
Strictly speaking, it’s the NEW wine you’re whining about. The wine that has auto-squeeze grapes instead of hand-squeezed.
This is the reason I’m pushing back against you so hard. YOU do not get to define what a “real RPG fan” likes or dislikes. You may only speak for yourself on such matters.
Because Skyrim doesn’t have arrows you need to find/buy/create in order to use bows, right? FF8 doesn’t require you to stockpile spells as they are one-use consumables? Borderlands has infinite ammo in all their guns? CyberPunk? Elden Ring?
Look, you’re a pretty smart dude but read the room, already. If you’re too rigid in your esoteric ways, admit as much and go back to your rocking chair. I’ll be sure to drop off a bag of Werther’s Originals™ while taking care not to step on your lawn.
The long and short of it is Barb has to worry less and do nothing to have unlimited ranged ammo, than Amazon does. It’s both weird and wrong. I would not be asking for this if throwbarb was not changed. They get damage/ar and pierce and replenish all from one skill? I’m not even asking for any of that. All I’m asking is a small inconsequential quality of life improvement for Bowazons, who are a dying/dead breed already. And only because Barb was gifted so much in never having to worry or do anything
I’d rather repair weapons and armour from time to time than use up valuable inventory space with arrows or bolts.
Regardless of realism.
You mean like the magically vanishing armour class while running? Or that you can block anything with your shield, regardless where the attack originates, even from behind? Or how your blocking chance DECREASES with each level up?!
And then all those skills, raising the dead, raining down meteors from the heavens, teleporting around, whirlwinding around.
Oh, and lack of friendly fire - how does the meteor / arrow / … know who to hit and who to avoid?
It’s a fantasy game, with demons and undead and magic and whatnot.