Thematically they could be considered drawing patterns applies on items or just attached to them… or even body paintings/tattoos
this would give 35 slots
having space limitations would generate interest for stuff other than inventory full of GC
Charms would only come in effect in those slots
Note: depending on balance, 2x2 slots could allow sc in all 4 slots or could be limited to 1 or 2. But the main goal is to avoid everything being all Skills Gc
Pretty sure thats the most ridiculous thing you have ever posted… really, charms in leu of gear?
Just add a 3x10 above for loot, bottom 4x10 is charms/anni/torch/cube enabled only, and you have to sac if you want to pick up 4x2 items or sac 4x4 for the cube.
I kind of like this, but it does look a little silly ngl.
A lot of people want the separate charm inventory like PoD and PD2… but I find it to be a bit bad for power creep. And tbh it also looks kind of silly.
Charms are just weird in this game.
You trade pick-up/inventory space for dps/power so you can get more drops, it’s just bad design IMO.
I personally would have 4x4 limits for charms, but I’d also have other unique charms, crafted and rare charms and even a set charm system in place.
*I should start modding again to get exactly what I want out of this game, but damn is it lots of of work :,(
Isn’t it 35, in your image (6x3 + 4x3 + 2 + 1x3 = 35)? Though I guess if you wanted to make it 36, you could simply mirror the amulet slot.
I tend to be among the people that consider a “charm bag” to be a good improvement on current charm design (as Adventurer said, cluttering inventory for power is bad design). I am also not against the idea of having that charm space be more restrictive than a simple 4x10, or 4x9 rectangle, with or without a hole corresponding to cube space and/or portal book.
But I do consider putting charms into spaces mirroring item slots to be an extremely inelegant way of going at it.
It would be much better to have a separate page on the left part of the screen to deal with that space, with a professionally designed UI to make it both practical and elegant, while having interesting constraints.
You could even imagine also having dedicated spaces for tomes of identify and town portal, maybe Horadric Cube, too, and its subspace with it. All that would allow to re-dedicate inventory to its use of picking items up without constantly being bothered by lack of space.
Nah, I can’t help but imagine the character having the charms glued to his forehead and all over his body. If there was a charm inventory, it could just be a tab to swap between the regular inventory.
I am not saying that charm bags are a bad thing to implement, or even that the mechanics and/or amounts you are in favor of are bad (6 3x1, 6 2x1 and 6 1x1 slots that can be either filled with their max-size charm, or with the equivalent amount of space in smaller charms).
What I am saying is that your way of presenting that is among the very worst you could imagine. Especially considering they aren’t actually linked to the equipment you are wearing.
It needs professional UI work to make it into something that makes sense to players and is visually appealing, and mirroring equipment without being tied to it fails on those fronts.
has OP ever had an idea that wasnt complete trash and rather than addressing his criticisms just uses invalid analogies or deflects?
there is never a reason WHY his idea is better, just that what he wants is best and this is how he would get there completing ignoring that not everyone wants what he wants. instead he just complains that just because it was that way doesnt mean it should be …every…single…time. but never actually justifies the change
Is there a reason why you find the way the mods do it not to be the most ideal way to have it? Like what do you find wrong with the extra 4x10 charm space? I’m all for them making adjustments to power creep because of all the extra space you have, just don’t know why it needs to be different than what the mods seem to have.
If they were able to somehow nerf the power creep from everyone freely having charms, would you be fine with the 4x10?
because he needs to feel special and act like this is a brand new idea he thought of that no one has ever considered before. some serious napolean syndrome except instead of lacking height, its lacking intelligence
As I said, it would create more interest to large charms
It also makes sense to no be in inventory as it’s technically gear
And I still like the idea of tying it to gear slot as it doesn’t generate more inventory slots but free the existing one
Being on another tab makes it sleeker
But, LC suck tho? It wouldn’t create interest it would force interest. Creating interest would be like buffing them to outpace small charms and large charms. And if it was a dual slot wouldn’t people just use 2x small charms instead? Also in your idea do you lose access to charms in the main inventory? Doesn’t that severely limit the amount of charms required for a full build, which will really drive prices down on the best of items.
It doesn’t incentive Large charms in a 4x10.
Just look at build videos for PoD and PD2… not a lot of large charms there.
And you ask if I’d be ok with 4x10. Not really but wtv. 4x4 with Charms that can roll extra modifiers and more unique traits (like oskills) would be the best way IMO. It keeps it more tamed I find.