Nice troll OP. Why didn’t you just go the distance and say you got Tyraels Might?
You just got insanely lucky. I’d just be happy and understand that probably won’t continue.
Most people will never see a luck streak like that so I’d be happy
This is probably the most ignorant comment (ok top 10 anyway) that I’ve seen you make. So using your logic there should be no difference between Normal/Nightmare/Hell difficulties then right? If every area is the same no matter what, then in essence difficulty level (norm/nm/hell) do not differ from one another right?
Holy hell man, it’s been proven 1000’s of times, data mined, analyzed, and tested that there are indeed preassigned “leveled” areas throughout Diablo. The fact that you try to argue otherwise simply goes to further prove what an intolerant troll you really are.
Just be quiet for once and move on man. No one wants to see your trifling and trolling posts every day. Hot damn son, find another hobby because it’s blatantly apparent that video games cause you too much consternation.
just forget it dude…his brain cant process that Alvl = Mlvl
he didn’t grow the old school way where ppl been calling Mlvl as Alvl for many years
though its easier to understand as Alvl as it state where to go for a Mlvl of X… a Mlvl doesn’t state where the X lvl mobs are located at
thats where he failled to understand the concept of Alvl…honestly its been hilarious seeing him rage while he was clueless of why ppl say Alvl XD
well primitive human brain to jump for rage path over asking the reasonning behind it…that said it was poorly explained to him XD
It was in online, and I will go the distance because I happened to find a tyraels in ancient tunnels on these runs.If you dont believe me Ill show you.As for the blind luck it was blind luck.In about 20 more runs all I found was a Shako from the Dark Elder in Lost city and a MAL rune from the chest in ancient tunnels
Yes please, show me the recording of those 20 straight runs where you found those stuff. Specifically I want to see the Sacred Armor drop in Lost City, it’d be very interesting. Atleast it’s theoretically possible to get all those runes even though statistically speaking it’s extremely unlikely, to the point where it makes zero sense to believe it.
Lol wow.Since I just said Ill show you cause you know Itll make you look stupid cause you know I have the items to prove it, now you want to see recordings of me doing these runs.I dont record my MF runs.All the videos would do would add salt to your wound anyways.Seems unlikely to you but Ill be happy to show you the items.Also tyraels was found in ancient tunnels not lost city.these runs are lost city and ancient tunnels.just happens the JAH,JAH, and SUR were found in lost city
Obviously. Telling a story that you found certain items from a certain area without proof of actually finding said items means nothing. I would have to take your word for it still, and if I did that then I wouldn’t question your initial post to begin with. You claimed you found a magical sacred armor, which according to any available loot calculator cannot drop in Lost City. That’s why I’d like to see it, to know for sure something has changed.
thats why I was looking for input from anyone cause I didnt think sacred armor couldnt drop from lost city cause its not supposed to be a level 85 area, but someone commented they can drop from lower level areas but not as often.I dont completely understand how these drop tables work so I was asking people about it
Assuming your honest, then it turns out neither do I.
lol I swear to god.I promise I can show you
And now it got even more ridiculous…
Wow going around opening chests and killing easy mode act 3 monsters! I bet you did this in full games did u kill act bosses as well??? Wow look at all the purist glossing over this!
Wow you sure earned those items those chest ladder were tough and monsters I mean no one can honestly kill them…… so super duper job
Just another example of how broken and boring farming is! I bet the purist scum in this thread don’t want that changed along with adding an actual challenging end game so you feel like to yearned your items because if that is getting you amped up the yikes no wonder this game has been a disaster
make a game ill show you
Just because you have a tyraels does not mean you did this in 20 runs. Most likely its a lie, i have played this game 20 years and never found that much in ancient tunnels in over 1000 runs its impossible. If what your saying is true its like winning the super mega jackpot lottery like .0000000001 chance so my guess is its a complete lie. If you said 1000 runs i would believe it… maybe
That is a pointless reply. MonLvl IS the area level, which of course determines the level of items that come out of chests in an AREA and thus defines the AREA level. You don’t need a column in the levels.txt file because the monsters that spawn in the levels are specifically assigned to them based on their level. The reference is interchangeable A lot of the terms used to describe environmental generation in the game come from outside the actual game code. That’s how language works
there is no such thing as AreaLvl
The TreasureClasses for chests are the “Act X Chest Y” ones within TreasureClassex.txt.
each act is subdevided in three parts and each has 1 TC for normal chests, total of 3 normal chests TCs per act.
The game takes the levelID (wich is not the same as “area lvl” as every area has a unique Id) of the level the chest is in, and checks if it belongs to the part 1, 2 or 3 of that act, then it selects a 1 out of the 3 mentioned TCs assigned for that part of the act.
what does the above means?
-
that areas with different MonLvl within the same part of the act have the same TC for normal chests
Example: hell blood moor and coldplains, both with different MonLvl and same TC for normal chests -
that areas with the same MonLvl in different part of the act have different TC for normal chests
Exemple: hell pits and mausoleum, both lvl 85 MonLvl areas
TLDR: item generation for normal chests uses a “part of the act rule” not an “area lvl/MonLvl rule”
the only place i recall where monsters TC and normal chests TC are the same is in WSK
but again, WSK chests are not capable of generating TC87 bc WSK monsters are lvl 85+, its bc the TC assigned for them was this one.
of course you do
if AreaLvl was a thing monsters and chests would follow the same rule/have the same TC but they dont as explained above
i dont know what you meant here
Stop arguing with the trolls guys