please revert the changes or else you will lose all your players
Thanks appreciate it a alot
Please revert the FHR Changes back to 2.3 version, PvP has turned into spam fiesta and not bringing any fun.
good luck on reverting it back. no sarcasm, as i never cared too much about fhr in regards to PvE or PvP. but like a lot of games out there, itās PvE first and foremost; PvP is just a side activity.
The change made with 2.4 does not affect PVE/PVM. It was only related to PvP, as Blizzard stated in patch notes.
To my fellow PvM players all I want to say is , respect other peopleās situation and opinion especially if you donāt play PvP and trying to act you know everything. Also donāt forget that when a juicy PvP item drops , wether that be a Jmod Monarch shield or a godly jewel or a circlet , they are your market ā¦ For godās sake is it hard to respect each other .
care to elaborate how it doesnāt affect PvE/PvM? i thought 2.4 made it so the lockouts were canceled. sounds like blizz just needs to somehow separate the mechanics between PvP and PvE and not entirely revert the fhr mechanics/behaviors back to 2.3.
the stun immunity was labeled as a pvp change by blizzard, so it should normaly not affect pvm. The block change however, should be effective for both.
But im actually curious, did you notice any immunity window in pvm (like you can never get stun two time in a row since 2.4) ?
And if yes, do you think it was honestly necessary to have for pvm ?
For sure, here you go.
They mentioned it here in their developer comments. Search āedgeā on this page to find it, 2nd search result. They mentioned āedgeā cases, when in reality it is not when they are being locked out for too long, itās as soon as they take damage theyāve given the character immunity.
" For PVP, we added a way to reduce hit recovery spam to prevent edge cases of characters being locked out for too long."
As someone who is PvM I donāt have a lot of knowledge about this issue. But seeing as it was implemented entirely for the sake of PvP and doesnāt effect PVM I feel I ought to listen to the PvP players.
I would point out the more general problem that I canāt know the general feeling among PvP players, I can only tell what the PvP players who are posting feel, and that Blizzard probably suffers from the same problem.
I do know that a lot of PvP players were frustrated with hit recovery lock and with weapon switch being the only way to break it. And that weapon switch breaking hit recovery was considered a bug. I think Blizzard fixed that weapon switch bug didnāt they? So I think Blizzard fixed that bug and then felt they had to do something about the hit recovery lock at the same time. (Iām not a PvP player, so I might be describing it wrong, this is just what I remember from the debates during PTR).
In making this change they seem to have created a whole new problem. Iām sure thatās very frustrating to PvP players. Itās probably too late for Blizzard to do anything about it in 2.4 since they arenāt going to rollback the bug fix, and that means rolling back the FHR change for PvP will also create problems for PvP just in the opposite direction.
The only comfort I can offer the PvP community is that at least Blizzard seems to be thinking about the PvP community in the changes they are making, so that suggests they will probably devote some effort in 2.5 to finding a more equitable solution.
by reverting FHR changes they also need to re-evaluate all the buffs done to other classes.
I donāt blame your arguments, opinions, or comments, but I canāt relate at all. This game is not just Druid or Amazon. Donāt you feel sorry for the assassins and Barbarian users who have been reduced to storage due to this patch? The game requires a strong opponent, and it is a game that you enjoy together by attacking and defending. The modification of the FHR is only good news for wizards and droids with high FHR requirements. 2.4 ver update failed
The next best option is to provide cool time for teleportation skills and reduce all attacks and magic damage with pvp penalties.How slow and frustrating will the game be? Nobody wants this, but now itās a game of shooting and running from afar. Barbarians and assassins were trash in the pvp. The 2.3 patch shows a broken balance.
they never cared about pvp when they did the class buff, so i dont think its really neededā¦
you miss read me. Iām saying they didnt care about PvP for class balance, so they donāt really need or (and wont want) to reajust them if they revert FHR to 2.3.
And its not the wow methode because its not real diminush return, just a flat out immunity window that spawn almost instantly. Real diminush return could have been interesting
I got it so sorry
Not for nuthinā, but I was out of the thread. Itās not that I donāt want to talk about it, but in a similar situation, after I was out of a thread for THREE DAYS, not saying a word to anybody, someone decided to call me an idiot and my reply was flagged as trolling.
I donāt want that to happen again, so if telling the truth about PvP in Diablo 2 being basically all a āgentlemanās agreementā to begin with, which in my opinion, is evidence of a bad system is going to result in personal attacks on my intelligence and provocation to get me a āforum vacationā, then I would prefer to leave you all to your discussions on the subject because apparently disagreeing is a no-no in pvp threads.
Just sayinā.
Edit:
And just to be clear, any further replies to me in these threads will be ignored. PERIOD! The echo chamber isnā't for other voices.
Thatās because your opinion was that a PVP only change that arguably made PVP worse in terms of balance doesnāt matter because enough people donāt play PVP. And then you were harping on about minorities although this change affects PVP only (no majority would be affected negatively at the benefit of the minority). It doesnāt make sense if you would take 2 minutes to think about your argument before you post it, but since you have forum diarrhea, you get trolled and called out on your BS.
Tryed to try hard 4v4 those last days in preparation of future tournaments. Camp team looks really really strong. In itself, its not that problematic, 4v4 camp team has it charms, but what is sad is, the moment the bowa(s) dies, the game fall into pur chaos with little organisation, because its incredibly hard to coordonate on same timing
May we get some fhr revert pls